I've been using ShadowAllShapes setting since v645, and i'm curious if it's disabled, what determines that an object casts shadows or not? I see a route where the catenary cast shadows, locomotives too, and the buildings. But the foliage, and signal posts aren't.
If it's enabled it looks very nice, however there are some shadows that should not be. But if i disable, it's dramatically lowers the draw calls and so the cpu usage and rises fps. It seems the limiting factor of the FPS in this game (and games like this(open area games)) will be the draw calls, and the single core performance of the cpu. Will be any improvement on this? Draw call batching, or some technique to lower the draw call count, or threaded rendering? Is OR using occlusion culling for objects?
If it's enabled it looks very nice, however there are some shadows that should not be. But if i disable, it's dramatically lowers the draw calls and so the cpu usage and rises fps. It seems the limiting factor of the FPS in this game (and games like this(open area games)) will be the draw calls, and the single core performance of the cpu. Will be any improvement on this? Draw call batching, or some technique to lower the draw call count, or threaded rendering? Is OR using occlusion culling for objects?






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