Open Rails 0.8.0 is here!!!

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  • smiljacc18
    Senior Member
    • Aug 2008
    • 329

    #46
    Originally posted by smiljacc18
    One small problem,it seems dispatcher view does not work after saving an activity(only for a saved activity,it continues to work for newly started activitys).But generally a great job,and big thanks to Openrails team!
    I was referring to dispatcher view in single player mode

    Comment

    • UP_4848_Thunder
      Senior Member

      • Nov 2008
      • 370
      • Alhambra Sub MP 484/ Southern California
      • General

      #47
      Liking alot of the new things what the open rails team has developed in 0.8.0.

      May I suggest a fix for the positioning of digital cabs and a option for us pulling heavy trains tractive effort to be fix to what 0.7.0 had till further final improvements for future releases be made for tractive efforts? For future releases and improvements, I suggest making a option where couplers actually breaking cause an automatic emergency brake application.
      A RR Mad Lip: It's Better Not 2 Show un Finished work when the work isn't Complete Proudly then getting let down about it When Posting & telling as it's Boldly Not SaFe 2 Urr Progress or Suportive Parents as it is to Post Regularly Round. Stay.Secretly.Working. & it will Keep it Civil and Safe from Gimme Pigs & Strike Downers

      Comment

      • davebridges
        Senior Member
        • May 2010
        • 203
        • Somewhere in Indiana near the Indianapolis Line

        #48
        This may be a stupid question, but how do you shut down and start the engines? Couldn't find the info anywhere.
        Aboslutely love OR, it just keeps gettng better and better.
        Dave

        Comment

        • UP_4848_Thunder
          Senior Member

          • Nov 2008
          • 370
          • Alhambra Sub MP 484/ Southern California
          • General

          #49
          Engine on/off
          Helper and trailer units all at once is Shift+Y
          Controling unit (what your cab your in) is Y.
          I Use ctrl+E to enter into units I want to enter and turn off/on while throttle is idle.
          A RR Mad Lip: It's Better Not 2 Show un Finished work when the work isn't Complete Proudly then getting let down about it When Posting & telling as it's Boldly Not SaFe 2 Urr Progress or Suportive Parents as it is to Post Regularly Round. Stay.Secretly.Working. & it will Keep it Civil and Safe from Gimme Pigs & Strike Downers

          Comment

          • csantucci
            Senior Member
            • Nov 1999
            • 856
            • Torino, Italy.

            #50
            Participants to multiplayer sessions raised two issues that I now raise here:
            1) In a route the dispatcher was not able to throw some switches. He made the assumption that only manual switches can be thrown by the dispatcher. Is it a correct assumption?
            2) A player with a Raildriver console said that he was not able to enter the multiplayer session. He had to disconnect the console to be able to do that.

            I too have two questions:
            1) Is the new Y command also linked with
            a couple of sound triggers to enable/disable engine sound?
            a .eng file line of type EngineToggle ( 0 1 0 ) to define initial state?
            a cabview lever/button?
            2) Is there any intention to implement the management of gears in Kiha-type diesel engines? Here in Italy we quite often use a 5-gear DMU.

            Further routes reportedly not loading with ORTS version 8:
            - Tirrenica Meridionale V3
            - Bologna-Pescara (Adriatica V1.2)
            - Campania2010
            all of them downloadable on www.trainsimhobby.net .
            Last edited by csantucci; 09-29-2012, 03:13.
            sigpic

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            • davebridges
              Senior Member
              • May 2010
              • 203
              • Somewhere in Indiana near the Indianapolis Line

              #51
              Thx for the info UP 4848.
              Dave

              Comment

              • enrico95
                Member
                • May 2011
                • 32

                #52
                connect at 16:30
                route wupperexpress11
                ip: 74.50.121.14 port:20664

                Comment

                • NF1-800
                  Member
                  • Jun 2009
                  • 86
                  • Europe/Romania

                  #53
                  Congratulations Open Rails Team! I wish you good luck further on!
                  Tried so far a route with mechanical signals in multi-player mode and it works nice except one thing and i would like to ask this:

                  Will mechanical signals animate in the future releases?

                  Thank you in advance!

                  Comment

                  • jjtang
                    Senior Member
                    • Nov 1999
                    • 200
                    • .

                    #54
                    never had a Raildriver so the issue with Raildriver was overlooked. Will take a look at it.

                    I post a discussion in tsimserver about handling switches: the version provided for download allows auto throw of switches when a train moves, thus you may see a switch being thrown back as a train trying to get it path cleared. In the version I am working on, the dispatcher can disable this, thus switches will remain on the state they are asked to.

                    Also, when start as a dispatcher, please choose a very short path, i.e. the station from and to should be the same. Then park the train to somewhere remote, thus it will not interfere with others. We thought of removing player train for the dispatcher, but as the current code assumes a player train as default, it may break the code somewhere, thus we decided to keep it.

                    Comment

                    • kox
                      Senior Member
                      • May 2010
                      • 329

                      #55
                      I still noticing wheelslip bug, sometimes the locomotive stucked in wheelslip, even if there is no tractive or brake force since ten seconds. I hade 40-50 fps when this happened.

                      About multiplayer. As i see the dispatcher is always the server player. How about to make it to be voteable. I played a multiplayer game for years, on dedicated server, where a player could obtain "admin" right (select map, mission, setting), by votes of other players. I think this would be great for OR too.
                      sigpic

                      Comment

                      • paxton_phil
                        • Nov 2026

                        #56
                        Thanks for all the hard work guys ! Great stuff.

                        Couple of things with 0.8:

                        1. I too have had continuous wheelslip problems. A workaround for me has been to reverse and apply power whist moving forwards. Knocks wheelslip off.

                        2. ECML (UK) route. Tractive effort of steam (Mallard) not enough to shift coaches.

                        3. Midland Mainline (UK). Unable to use CLass 37 diesel. Get 'Error loading Player Locomotive MSTS.STFException: (not found - instead found 0 in ...path&loco file'

                        4. Occasionally the next station display behaves oddly - it will jump ahead, telling me I've missed a station stop, before my train has actually reached it.
                        Last edited by Guest; 10-02-2012, 17:49.

                        Comment

                        • dennisat
                          Member
                          • May 2010
                          • 33

                          #57
                          Originally posted by paxton_phil
                          3. Midland Mainline (UK). Unable to use CLass 37 diesel. Get 'Error loading Player Locomotive MSTS.STFException: (not found - instead found 0 in ...path&loco file'
                          This is because the EB Class 37s have a spurious incomplete "DynamicBrake" line (with no closing bracket) and an extra unnecessary "Throttle" definition. Removing these cures the problem.

                          Amazing what MSTS would let you get away with.

                          Dennis

                          Comment

                          • csantucci
                            Senior Member
                            • Nov 1999
                            • 856
                            • Torino, Italy.

                            #58
                            I have noticed that now ORTS executes well .sms command lines containing the parameter SetStreamVolume(). This was one of my requests and I thank you very much the ORTS team about this. Now I have another request. Accordingly to my checks .sms command lines containing the parameter Distance_Dec_Past and Distance_Inc_Past are not considered. This parameter has many uses under MSTS, one of them being the ability of an AI train to occasionally whistle when it meets the player train, as in this example
                            Stream (
                            Priority ( 7 )
                            Triggers ( 1
                            Variable_Trigger ( Distance_Dec_Past 40 PlayOneShot ( 3
                            File ("x_whistle_fil_11.wav" -1 )
                            File ("x_silence_0-2.wav" -1 )
                            File ("x_short_whistle.wav" -1 )
                            SelectionMethod ( RandomSelection ) ) )
                            )
                            VolumeCurve(
                            SpeedControlled
                            CurvePoints ( 5
                            -100.0 1.0
                            -2.0 1.0

                            0 0.0
                            2.0 1.0
                            100.0 1.0
                            )
                            Granularity ( 0.1 )
                            )
                            )

                            I would be very happy if the ORTS team considers also the implementation of this functionality.
                            sigpic

                            Comment

                            • norbertdx
                              Senior Member
                              • Jun 2005
                              • 202
                              • New Orleans, La, USA.
                              • DTG

                              #59
                              Will 0.8.0 overwrite 0.7 ordo you make a clean install?
                              HP ENVY x360 m6
                              Windows 10 Home
                              Process: Intel(R) Core(TM) i5-7200U CPU @ 2.50 GHz 2.71 GHz
                              RAM: 12.00 GB 64 bit

                              Comment

                              • eolesen
                                9500 Post Veteran and Administrator



                                • Dec 2002
                                • 9583
                                • NS MP245.4 CNO&TP South District
                                • English, SQL
                                • General

                                #60
                                Originally posted by norbertdx
                                Will 0.8.0 overwrite 0.7 ordo you make a clean install?
                                That's really up to you -- I have kept each of the past few versions in separate directories, and they all appear to work just fine, since they have done what MSTS didn't -- separate the program executables and user content.
                                If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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