Hi,
I'm currently testing a new loco for MSTS/OR. Loco is already grouped to one object (except axles of course), painting is 2x2048, 1x512 transparent and a few 64 bitmaps. 4 axles (6 wheels + blind axle). Some planes are still automatic defaulted in their texture.
Rail system is new (UKN-Track) with 2048 texture, but works fine in other configurations.
Landscape ist default, height profile of mountain scenery, visibility 2km, no other objects along the track. Some portions of the track are still overlaped by landscape, but this also works in other configurations.
Wagons have a relatively high object count (<10, also under construction), 1x2048 bitmap, work in other configuration.
With this loco, OR periodically (every 30-60s) stops, sound crackles for about 5-10s. When resuming operation, wheel slip occurs, coupling compresses and stretches 3-4 times until back to normal operation. Previous to the error, frame rate is normal (around 30-40fps). Train maximum speed is 20kmh, so not really producing graphic load. Problem seems to occur more frequently when train maximum speed is exceeded (25-30 kmh).
Looks like as if some internal process stops the simulator and causes stress to the OR system. One possible cause might be, that a lot of surface textures of the loco is currently automatically replaced by the partially transparent texture, what may cause high graphical calulation load. However, this is a problem that should be checked and probaby prevented in the software.
Kind regards
Alfred
I'm currently testing a new loco for MSTS/OR. Loco is already grouped to one object (except axles of course), painting is 2x2048, 1x512 transparent and a few 64 bitmaps. 4 axles (6 wheels + blind axle). Some planes are still automatic defaulted in their texture.
Rail system is new (UKN-Track) with 2048 texture, but works fine in other configurations.
Landscape ist default, height profile of mountain scenery, visibility 2km, no other objects along the track. Some portions of the track are still overlaped by landscape, but this also works in other configurations.
Wagons have a relatively high object count (<10, also under construction), 1x2048 bitmap, work in other configuration.
With this loco, OR periodically (every 30-60s) stops, sound crackles for about 5-10s. When resuming operation, wheel slip occurs, coupling compresses and stretches 3-4 times until back to normal operation. Previous to the error, frame rate is normal (around 30-40fps). Train maximum speed is 20kmh, so not really producing graphic load. Problem seems to occur more frequently when train maximum speed is exceeded (25-30 kmh).
Looks like as if some internal process stops the simulator and causes stress to the OR system. One possible cause might be, that a lot of surface textures of the loco is currently automatically replaced by the partially transparent texture, what may cause high graphical calulation load. However, this is a problem that should be checked and probaby prevented in the software.
Kind regards
Alfred



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