Alright, with my missing sound problems far behind me, I've begun to really play with this to see what it can and can't do. I've also been lurking around the threads for the last couple of days searching all I can find on Open Rails, but the huge amount of information that is out there is astounding. Also, with development taking place at such a rapid pace, I fear some of what I may have read might be out of date as the new releases roll out.
First off, I love how the headlights light the terrain. It is absolutely fantastic. As for the headlights on the locomotives, they look a bit lacking, but it is my understanding from other threads on the topic (I've been trying to learn), it sounds like that isn't something that is completely finished yet. Art in progress, perhaps. I'd like to see them a bit brighter, but I can certainly live with it and perhaps that is already something that is complete that I can tinker with.
I love the fact that it supports wide screen (big boon on my 42" television!).
I also love the added procedures for lifting cars (and setting them off, if you want to be accurate with how you do it). I'm a little confused on these because sometimes it seems like what should happen, doesn't. So let's start there. Here's my question: when making a joint (or coupling, depending on your railway's terminology) what is the general OR procedure? So far I've gathered that once the joint is made, you couple the air hoses as per real life (the "\" key). At this point in time the handbrakes can still be applied and the train will begin charging. Once that's done I set the brake, release the hand brake (always positive control - handbrakes don't get released until the locomotive engineer is ready/capable of keeping the works stopped, especially if on a hill!) and then I go on my own free time. Sound about right?
My second question deals with switching cabs in multiple unit consists. I've read some threads that say it doesn't work yet for locomotive models where a cab is included on each end (like a Budd RDC), so the "Ctrl+Shift+F" cheat can be used in the meantime. What about with conventional locomotives? I've experienced issues lately where I'll change cabs ("Ctrl+E"), but the cab I'm in doesn't seem to have any control over the movement at all. Is this an improperly configured .cvf issue? Other times I'll change cabs and things seem to work as normal (even with the same locomotive consist, two SW1200s). It also works as expected in MSTS Bin, so I'm thinking the problem is mostly between the chair and the keyboard and the lack of understanding how to properly do that.
I plan to experiment more with changing ends. I have been doing it once coupled to a cut of cars. This is normally when I find that Ctrl+E doesn't change locomotives, just the view. So my theory is that if one needs to "change ends", it needs to be done prior to coupling onto the consist to be moved. Yes?
Thanks for everyone's help with OR and big thumbs up to the OR Dev team. It really is leaps and bounds ahead of MSTS already, I can't wait for future releases!
Cheers!
First off, I love how the headlights light the terrain. It is absolutely fantastic. As for the headlights on the locomotives, they look a bit lacking, but it is my understanding from other threads on the topic (I've been trying to learn), it sounds like that isn't something that is completely finished yet. Art in progress, perhaps. I'd like to see them a bit brighter, but I can certainly live with it and perhaps that is already something that is complete that I can tinker with.
I love the fact that it supports wide screen (big boon on my 42" television!).
I also love the added procedures for lifting cars (and setting them off, if you want to be accurate with how you do it). I'm a little confused on these because sometimes it seems like what should happen, doesn't. So let's start there. Here's my question: when making a joint (or coupling, depending on your railway's terminology) what is the general OR procedure? So far I've gathered that once the joint is made, you couple the air hoses as per real life (the "\" key). At this point in time the handbrakes can still be applied and the train will begin charging. Once that's done I set the brake, release the hand brake (always positive control - handbrakes don't get released until the locomotive engineer is ready/capable of keeping the works stopped, especially if on a hill!) and then I go on my own free time. Sound about right?
My second question deals with switching cabs in multiple unit consists. I've read some threads that say it doesn't work yet for locomotive models where a cab is included on each end (like a Budd RDC), so the "Ctrl+Shift+F" cheat can be used in the meantime. What about with conventional locomotives? I've experienced issues lately where I'll change cabs ("Ctrl+E"), but the cab I'm in doesn't seem to have any control over the movement at all. Is this an improperly configured .cvf issue? Other times I'll change cabs and things seem to work as normal (even with the same locomotive consist, two SW1200s). It also works as expected in MSTS Bin, so I'm thinking the problem is mostly between the chair and the keyboard and the lack of understanding how to properly do that.
I plan to experiment more with changing ends. I have been doing it once coupled to a cut of cars. This is normally when I find that Ctrl+E doesn't change locomotives, just the view. So my theory is that if one needs to "change ends", it needs to be done prior to coupling onto the consist to be moved. Yes?
Thanks for everyone's help with OR and big thumbs up to the OR Dev team. It really is leaps and bounds ahead of MSTS already, I can't wait for future releases!
Cheers!

