new SLI locos don't load

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  • smiljacc18
    Senior Member
    • Aug 2008
    • 329

    #1

    new SLI locos don't load

    SLI's new BNSF SD70 and ES44's work in MSTS but will not load in open rails "invalid data exception.....can't find player loco in activity" the updated GP38's work ok.Anyone else have this problem?Anyone help?thanks.
  • UP_4848_Thunder
    Senior Member

    • Nov 2008
    • 370
    • Alhambra Sub MP 484/ Southern California
    • General

    #2
    Happend to me that I fixed it by giving it a new cabview file and tweaked the eng file in the engine controler sections to make dynamics work properly by not getting stuck.
    A RR Mad Lip: It's Better Not 2 Show un Finished work when the work isn't Complete Proudly then getting let down about it When Posting & telling as it's Boldly Not SaFe 2 Urr Progress or Suportive Parents as it is to Post Regularly Round. Stay.Secretly.Working. & it will Keep it Civil and Safe from Gimme Pigs & Strike Downers

    Comment

    • smiljacc18
      Senior Member
      • Aug 2008
      • 329

      #3
      Yes,that fixes it,in case anyone else runs into the same thing.Thanks UP 4848 thunder!

      Comment

      • geekman
        Senior Member
        • May 2010
        • 538
        • Grand Rapids, Michigan

        #4
        Originally posted by UP_4848_Thunder
        Happend to me that I fixed it by giving it a new cabview file and tweaked the eng file in the engine controler sections to make dynamics work properly by not getting stuck.
        You wouldn't perchance be willing to share exactly what it was in the eng file that you "tweaked" would you?
        Larry Steiner
        Grand Rapids, Michigan

        sigpic

        Comment

        • derekmorton
          5500 Post Veteran



          • Nov 1999
          • 5699
          • Eltham, Victoria, Australia.
          • ORTS

          #5
          While we are talking eng files.....

          For engines fron dash 9 and later

          I noticed that an 44dc loco wanted to wheelspin going up a hill.

          Numwheels should be set to 4 (the second occurance was already set to 4)
          Antislip ( 1 ) added

          That will fix the wheelspin problem.
          All of the IA's need to be fixed as well.

          I too and interested in the dynamic tweak?

          Comment

          • westerngy
            1500 Post Veteran and Moderator


            • Jul 2002
            • 1947
            • Metro Vancouver
            • Run8

            #6
            Originally posted by geekman
            You wouldn't perchance be willing to share exactly what it was in the eng file that you "tweaked" would you?
            Thought you weren't going to buy any payware with flaws


            Yeah, I could fix them myself, but I have this thing about buying merchandise where the manufacturer knows there's a problem and yet does nothing to fix it. Why should I?


            Larry Steiner
            Grand Rapids, Michigan
            Work Safe play hard

            Comment

            • geekman
              Senior Member
              • May 2010
              • 538
              • Grand Rapids, Michigan

              #7
              [QUOTE=westerngy;1771838]Thought you weren't going to buy any payware with flaws./QUOTE]

              Gee, it seems as if I already have several SLI GE units from other packs that won't load in OR. I was asking in order to get what I already own to work!
              Larry Steiner
              Grand Rapids, Michigan

              sigpic

              Comment

              • UP_4848_Thunder
                Senior Member

                • Nov 2008
                • 370
                • Alhambra Sub MP 484/ Southern California
                • General

                #8
                For the GP38-2s and SD40-2s I added these sections over the controls.

                EngineControllers (
                Throttle ( 0 1 0.125 0
                NumNotches ( 9
                Notch ( 0 0 Dummy )
                Notch ( 0.125 0 Dummy )
                Notch ( 0.25 0 Dummy )
                Notch ( 0.375 0 Dummy )
                Notch ( 0.5 0 Dummy )
                Notch ( 0.625 0 Dummy )
                Notch ( 0.75 0 Dummy )
                Notch ( 0.875 0 Dummy )
                Notch ( 1 0 Dummy )
                )
                )
                Brake_Engine ( 0 1 .1 1
                NumNotches( 2
                Notch(0 0 EngineBrakesControllerReleaseStart )
                Notch(0.1 1 EngineBrakesControllerApplyStart )
                )
                )
                Brake_Train ( 0 1 0.0125 0.3
                NumNotches ( 5
                Notch( 0 0 TrainBrakesControllerReleaseStart )
                Notch( 0.3 1 TrainBrakesControllerGraduatedSelfLapLimitedHoldin gStart )
                Notch( 0.85 0 TrainBrakesControllerSuppressionStart )
                Notch( 0.9 0 TrainBrakesControllerContinuousServiceStart )
                Notch( 0.95 0 TrainBrakesControllerEmergencyStart )
                )
                )
                Brake_Dynamic ( 0 1 0.1111 0
                NumNotches ( 10
                Notch ( 0 0 Dummy )
                Notch ( 0.1111 0 Dummy )
                Notch ( 0.2222 0 Dummy )
                Notch ( 0.3333 0 Dummy )
                Notch ( 0.4444 0 Dummy )
                Notch ( 0.5555 0 Dummy )
                Notch ( 0.6666 0 Dummy )
                Notch ( 0.7777 0 Dummy )
                Notch ( 0.8888 0 Dummy )
                Notch ( 0.9999 0 Dummy )
                )
                )
                DirControl ( -1 0 1 1 )
                BellToggle( 0 1 0 )
                Sanding ( 0 1 0 )
                Horn ( 0 1 0 )
                EmergencyStopToggle( 0 1 0 )
                Vigilance ( 0 1 0 )
                Headlights ( 0 0.25 1 0 )
                BailOffButton( 0 1 0 )
                )

                SD70MAC's Dash9's and GEVOs

                EngineControllers (
                Throttle ( 0 1 0.125 0
                NumNotches ( 9
                Notch ( 0 0 Dummy )
                Notch ( 0.125 0 Dummy )
                Notch ( 0.25 0 Dummy )
                Notch ( 0.375 0 Dummy )
                Notch ( 0.5 0 Dummy )
                Notch ( 0.625 0 Dummy )
                Notch ( 0.75 0 Dummy )
                Notch ( 0.875 0 Dummy )
                Notch ( 1 0 Dummy )
                )
                )
                Brake_Engine ( 0 1 .1 1
                NumNotches( 2
                Notch(0 0 EngineBrakesControllerReleaseStart )
                Notch(0.1 1 EngineBrakesControllerApplyStart )
                )
                )
                Brake_Train ( 0 1 0.0125 0.6
                NumNotches ( 5
                Notch ( 0 0 TrainBrakesControllerReleaseStart )
                Notch ( 0.3 1 TrainBrakesControllerGraduatedSelfLapLimitedHoldin gStart )
                Notch ( 0.85 0 TrainBrakesControllerSuppressionStart )
                Notch ( 0.9 0 TrainBrakesControllerContinuousServiceStart )
                Notch ( 0.95 0 TrainBrakesControllerEmergencyStart )
                )
                )
                Brake_Dynamic ( 0 1 0.1111 0
                NumNotches ( 10
                Notch ( 0 0 Dummy )
                Notch ( 0.1111 0 Dummy )
                Notch ( 0.2222 0 Dummy )
                Notch ( 0.3333 0 Dummy )
                Notch ( 0.4444 0 Dummy )
                Notch ( 0.5555 0 Dummy )
                Notch ( 0.6666 0 Dummy )
                Notch ( 0.7777 0 Dummy )
                Notch ( 0.8888 0 Dummy )
                Notch ( 0.9999 0 Dummy )
                )
                )
                Combined_Control( 0 1 0.5 0.5 throttle dynamic )
                DirControl ( -1 0 1 1 )
                BellToggle( 0 1 0 )
                AWS ( 0 1 0 )
                Sanding ( 0 1 0 )
                Horn ( 0 1 0 )
                Wipers ( 0 1 0 )
                EmergencyStopToggle( 0 1 0 )
                Vigilance ( 0 1 0 )
                Headlights ( 0 0.25 1 0 )
                BailOffButton( 0 1 0 )
                )

                Hope that helps.
                A RR Mad Lip: It's Better Not 2 Show un Finished work when the work isn't Complete Proudly then getting let down about it When Posting & telling as it's Boldly Not SaFe 2 Urr Progress or Suportive Parents as it is to Post Regularly Round. Stay.Secretly.Working. & it will Keep it Civil and Safe from Gimme Pigs & Strike Downers

                Comment

                • smiljacc18
                  Senior Member
                  • Aug 2008
                  • 329

                  #9
                  Originally posted by geekman
                  You wouldn't perchance be willing to share exactly what it was in the eng file that you "tweaked" would you?
                  If u have BNSF route all u have to do is change the cab view entry to Dash 9.cvf (and of course u need that file in the cabview folder) that will get the locos to show up and run but dynamic brake needs to be fixed separately

                  Comment

                  • UP_4848_Thunder
                    Senior Member

                    • Nov 2008
                    • 370
                    • Alhambra Sub MP 484/ Southern California
                    • General

                    #10
                    My post before this will fix the dynamics into working properly without getting stuck in OR.
                    A RR Mad Lip: It's Better Not 2 Show un Finished work when the work isn't Complete Proudly then getting let down about it When Posting & telling as it's Boldly Not SaFe 2 Urr Progress or Suportive Parents as it is to Post Regularly Round. Stay.Secretly.Working. & it will Keep it Civil and Safe from Gimme Pigs & Strike Downers

                    Comment

                    • smiljacc18
                      Senior Member
                      • Aug 2008
                      • 329

                      #11
                      Originally posted by UP_4848_Thunder
                      My post before this will fix the dynamics into working properly without getting stuck in OR.
                      You are absolutely right and thanks for both fixes very much.

                      Comment

                      • UP_4848_Thunder
                        Senior Member

                        • Nov 2008
                        • 370
                        • Alhambra Sub MP 484/ Southern California
                        • General

                        #12
                        Your Welcome.
                        A RR Mad Lip: It's Better Not 2 Show un Finished work when the work isn't Complete Proudly then getting let down about it When Posting & telling as it's Boldly Not SaFe 2 Urr Progress or Suportive Parents as it is to Post Regularly Round. Stay.Secretly.Working. & it will Keep it Civil and Safe from Gimme Pigs & Strike Downers

                        Comment

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