OPen Rails & Run 8 - Pro's, Con's, Comments

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  • geekman
    Senior Member
    • May 2010
    • 538
    • Grand Rapids, Michigan

    #1

    OPen Rails & Run 8 - Pro's, Con's, Comments

    Friends,

    I would like to initiate a dialog regarding the merits of the new Run 8 simulator compared to what is in store for Open Rails in the coming versions. I presume most of you are familiar with Run 8 and if you aren't, there are several lengthy threads about it in the "General" section of these forums. I have been following it fairly closely and the other night I watched the three videos that have been put out by the Run 8 development team. Right now I have mixed emotions as to whether I like it or not. Several things about it are the cat's meow while others leave me totally cold.

    On the plus side, there's no doubt that the physics are far and above anything that MSTS or Open Rails is capable of at the present time. The trains actually perform like the real ones do. Also, the sounds are absolutely sensational! You can't believe how good they are. Once in the cab, you find that the displays actually function, displaying the length, weight, number of units, hp/ton, and all sorts of other cool information. And, when you pass a detector the counter actually counts! The horn appears to be responsive to how long you hold down the horn button and you can "look around" the entire cab using the mouse. These are just a few of the interesting features I noted while watching the videos. There are probably more, which will be evident once folks start running this after August 17, when it goes on sale.

    But - there are a number of things that I found lacking as well. I guess the biggest two are the lackluster scenery & rolling stock and the closed architecture.

    To be honest, the scenery texture is very disappointing compared to what you find on MSTS routes today, both payware and free. And the track texture is terrible. It resembles the level of expertise one found in MSTS routes 7-8 years ago. Yes, the team at Run 8 says that they are more interested in prototypical operation that they are in "eye candy", but nonetheless, why wouldn't a company as knowledgeable and talented as 3D Train Stuff want to show that they are as capable with graphics as SLI or the multitude of premier free route builders here in the MSTS world. Yes, accurate physics is sorely needed, but at the expense of good graphics? I would think that if they are going to show what they are capable of, why release a product that has only half of what people want?

    The same goes for the rolling stock as well. Almost any offering from the MSTS vendors and volunteers puts what I saw in the videos to shame. The locomotives looked considerably better than the cars, but I wasn't able to see them up close with a lot of detail, so I really can't comment. If Scott Steele at Diesels West is collaborating with them on the motive power like one post leads me to believe might be happening, then I'm confident that this area will be up to the current MSTS standards. The cars, weren't any better than the ones they released on their Cajon Pass route how many years ago.

    John G. keeps saying that you can't compare this to MSTS, that it isn't the same. But, aren't they both train simulators? Just because Run 8 lets you play dispatcher and can accommodate multiple players shouldn't excuse it from being right up there with the rest of the sims when it comes to realism and accuracy of scenery.

    The second thing I found to be overly disappointing was the fact that for the first several years at least, Run 8 will be a closed architecture, meaning no repaints, no 3rd party offerings, nothing but what 3DTS deems appropriate to release to us. John implies that he doesn't want others to corrupt his baby with sub-par offerings, but I personally wonder if it isn't more a matter of dollars and cents. To me, this seems like a totally wrong approach. One of the main reasons MSTS is alive and kicking today is because so many people enjoy creating content for it and putting it out there so others can benefit. A perfect example of this is Diesels West and SLI. I think we can all agree that as far as quality goes, Scott's offerings can't be beat, yet because of his no repaint policy, SLI gets a lot more notice - and probably a lot of sales that would otherwise go to Scott. I think Run 8's policy of no open architecture is going to hurt them and keep a lot of potential customers leaning towards MSTS and Open Rails. If the talented folks in the MSTS world keep supplying the exceptional content they currently are offering, and if it can be used on Open Rails, but can't run on Run 8, that's going to go a long way towards how I spend my money.

    OK, folks, I'll step off my soapbox now and relinquish the floor to someone else. Anybody out there have any comments or opinions? Anybody willing to stick their neck out and indicate where Open Rails is going with respect to the new features Run 8 is tempting us with? Am I going to buy it when it comes out August 17th? To be truthful, I really don't know.
    Larry Steiner
    Grand Rapids, Michigan

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  • neyland
    Senior Member
    • May 2010
    • 838
    • God's Country

    #2
    Meaning no disrespect to the Run 8 developers. Looking at the videos and taking into consideration the features known to us so far.

    OR wins hands down for me, particularly in being able to use 11 years of collected MSTS add ons in OR.

    Run 8 having only the one route and centered on MP, is a definite turn off for me personally.

    Comment

    • PerryPlatypus
      Senior Member

      • Jun 2009
      • 951
      • Spokane, WA
      • English
      • MSOR

      #3
      I have to admit I was very disappointed in the graphics element too, and that comes from someone who thinks physics is the most important part for realism.

      I still cannot get over their decision to not have AI traffic. I think that in itself is going to be one of thee biggest turnoffs for this. And honestly the lack of being able to create ones own content is just ridiculous. Even in multiplayer, honestly how long are people going to stay interested in running one route? Not to mention the complicated logistics of running MP, especially with non-professionals trying to drive trains that are performing with such realistic nature... someone's going to be putting one on the ground every ten minutes! I think many of us would feel far more comfortable running in a situation where only our own actions will determine whether we can keep our train on the tracks.

      If none of this changes, I think I speak for many when I say this simulator is not going to be even close to the big seller that it could be if they addressed these issues.
      ~Sean Kelly~
      SP Shasta Route for Open Rails: https://www.trainsimulations.net/sp-shasta​
      MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass

      Comment

      • lindsayts
        Senior Member
        • May 2010
        • 194

        #4
        On the subject of MSTS/OR physics of the rolling stock, MSTS is capable of quite realistic "physics" as long as its been set up properly. Sadly to few particuarly locos have been setup correctly. The "physics" in OR IS an improvement over MSTS particularly for steamers, but again there has been too little time and very few OR users appear to have even tried to access the improvements.

        Important point to bring into consideration here is that both OR and Run8 are in active development so at this stage in the end little can come of a fight between the two. OR particularly DOES have plans to drasticly improve the detail "physics" once some of the more important normal work has been done.

        For me it will be OR , MSTS or nothing.

        Lindsay

        Comment

        • ckawahara
          Senior Member
          • Aug 2002
          • 827

          #5
          Run8 's main focus is multiplayer and (at this point in time) zero availablility of trainsets except from 3DTS (I believe all 1 modern diesel at least reports). Zero pro's for me.

          Comment

          • mdeming
            Senior Member
            • Nov 1999
            • 677

            #6
            I was also totally unimpressed with what I saw of run8, what I heard and their answers to questions. Limited equipment, no editors, and it costs a lot more than open rails. They say physics are "realistic" but really how would they know? I suppose formulas are fine but unless one is a physics professer or a locomotive engineer I am not real impressed with their knowledge. I want to run MY routes with MY equiptment, with ai traffic I have set up. None of that is available with run8. No thanks.

            Comment

            • Train-a-Mania
              1500 Post Veteran
              • Jun 2008
              • 1830
              • General

              #7
              John G. keeps saying that you can't compare this to MSTS, that it isn't the same. But, aren't they both train simulators?
              And Trainz is a "train simulator" by name (Trainz Simulator 12). And Railworks 3/Train Simulator 2012 is a "train simulator" by name. However, each company has a different idea about what is important for a "train simulator". For example, the Railworks approach is immense scenery and shadow detail. That was clearly a priority for them with the latest version. Are they wrong to say that it "simulates" the real world?

              Every train simulation has different methods for trying to replicate the real world, and everyone has a different idea about what is and is not important for a "train simulator".

              Why does it need to be a competition about which sim is best? I have MSTS, Trainz, and Railworks installed on my computer, and I enjoy each for different reasons.

              Also, if I've learned one thing about train sims and add-ons, it's that you cannot base final decisions off of pre-release press material on a website. It's worth hearing what other users have to say about a product before making your own decision. At this point in time, I think we'll have to wait and see what those who buy Run 8 think of it.
              Last edited by Train-a-Mania; 08-01-2012, 19:24. Reason: Grammar
              Nick - Creator of the Virtual Railroading Review Show
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              Comment

              • eolesen
                9500 Post Veteran and Administrator



                • Dec 2002
                • 9583
                • NS MP245.4 CNO&TP South District
                • English, SQL
                • General

                #8
                At the risk of clubbing baby seals, I'm not impressed with what I've seen or heard of Run8.

                I prefer 50's thru 70's switching routes, and have a decade worth of routes and rolling stock. I've invested thousands of hours in route development.

                OR has allowed me to retain all those assets, and at the same time will allow for far more detailed models to be used (there are already OR-only steamers available from some modelers).

                I'll gladly wait to see what a few of the early adapters have to say, but right now, I'm just not interested in having multiplayer on a modern route. If I wanted eye-candy, I could have bought RW3 for less than the cost of a pizza last month. The $40 list price will probably be better spent on some payware I've wanted to buy for a year or so...
                Last edited by eric; 08-01-2012, 19:42.
                If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                Comment

                • EricF
                  Senior Member
                  • Apr 2011
                  • 859
                  • Great Lakes
                  • English

                  #9
                  At this stage, OR is where I'll likely spend most of my time. Run 8 has some excellent ideas in it for operational simulation. I'm just not multiplayer-focused, so I don't see where it will fit in as well for me. I may try it out, though -- we'll see. OR lets me keep going with everything I have in MSTS, and the possibility of bringing MSTS content into a more advanced sim. It's kind of a no-brainer that way.
                  MSTS-Roundhouse (Technical Difficulties, Please Stand By)

                  Open Rails and MSTS blog

                  Comment

                  • hminky
                    1000 Post Veteran
                    • May 2009
                    • 1114

                    #10
                    Until OpenRails solves the save problem, long activities requiring switching of multiple towns which causes the save file to grow exponentially if saved "early and often", it isn't a viable trainsim.

                    The problem isn't OS or hardware, I have run the same activities on two computers with the save file growing to 517,000 kb in a Clovis Sub activity. See:

                    https://www.trainsim.com/vbts/showth...-in-Open-Rails

                    Harold

                    Comment

                    • emd645e3c
                      Senior Member

                      • Sep 2007
                      • 250
                      • .

                      #11
                      I would of been happy to hand over $$$$ and switch sims and lose my msts routes had there been some sort of tool to import msts shape files. As far as I'm concerned, there are people making MSTS content that is as good as it needs to be for a sim as far as shape files go. I don't really need a 50 000 poly GEVO.

                      MSTS has been around a long time, and theres still models of things that haven't been done. If one company thinks they can tackle that, I think they are dreaming. It will be like going back to square one. As for multiplayer, I barely have time to run half a route on my own, so it's of zero interest to me. A nice simple activity editor that I could just select a bunch of consists and get it to just throw them into a "explore route" kind of situation would keep me happy.

                      From what I've read so far....like eolsen said....I think I'll save my money and buy more msts payware.

                      Steve

                      Comment

                      • seagoon
                        5000 Post Veteran

                        • Jun 2001
                        • 5161
                        • Yamba, N.S.WALES, Australia

                        #12
                        Right now I lean more towards OR, for just a couple of dead-simple reasons yet they are important to me;
                        • I have no interest in multiplayer gaming,
                        • OR allows me to run my favourite routes/locos/stock yet provides me with better graphics and overall performance than does MSTS,
                        • I've really had enough of running trains through and around the area depicted in Run 8.


                        (It would be a shame if this thread descended into a "for and against" slagging of either product. It won't last long if that happens.)
                        BK
                        IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

                        Comment

                        • hminky
                          1000 Post Veteran
                          • May 2009
                          • 1114

                          #13
                          Originally posted by seagoon
                          (It would be a shame if this thread descended into a "for and against" slagging of either product. It won't last long if that happens.)
                          But isn't that what the thread is about? Complaining why a user won't buy Run8, a product that no one has used.

                          Harold

                          Comment

                          • seagoon
                            5000 Post Veteran

                            • Jun 2001
                            • 5161
                            • Yamba, N.S.WALES, Australia

                            #14
                            Originally posted by Train-a-Mania
                            ....... For example, the Railworks approach is immense scenery and shadow detail. That was clearly a priority for them with the latest version. Are they wrong to say that it "simulates" the real world?....
                            Probably not....it certainly simulates part of the real world very well.....the flora, for one thing.
                            But does it simulate the real-world operation of a train?
                            Some would certainly question that claim.

                            BK
                            Last edited by seagoon; 08-02-2012, 06:01.
                            IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

                            Comment

                            • seagoon
                              5000 Post Veteran

                              • Jun 2001
                              • 5161
                              • Yamba, N.S.WALES, Australia

                              #15
                              Originally posted by hminky
                              But isn't that what the thread is about? Complaining why a user won't buy Run8, a product that no one has used.

                              Harold
                              Exactly!
                              IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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