RMD_East (by Lukas Lusser, aka "Swissie") running under OR

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  • seagoon
    5000 Post Veteran

    • Jun 2001
    • 5161
    • Yamba, N.S.WALES, Australia

    #31
    Apparently he was one of the beta-testers for Jerry Sullivan's "Gap" route (released a couple of month's ago) so he was certainly still involved back then.

    Like you, I have been looking forward to RMD_West ever since Lukas first mentioned it.
    Maybe it will appear one day but, if not, what he has done so far is nothing short of excellent.

    Bruce
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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    • landnrailroader
      4000 Post Veteran



      • Nov 1999
      • 4171
      • Jacksonville,, FL, USA.
      • ORTS

      #32
      I notice that the last comments from Lukas were in August 2012. As it happened, he had a catastrophic failure of the
      PC (I think it was a laptop) that he did his MSTS art (for to me it is a work of art) on. This machine belonged to his
      employer so the replacement had a later operating system, Win-8 I believe, and it took a while for Lukas to get it
      going, but I have had correspondence with him off and on over the past few months and he sent me his latest version
      of the RMD-West. I could find nothing significantly wrong with it, so I told him that from my point of view, he could
      release it any time he was ready.

      Then Simon told me that he would be unable to complete his Coast Div., First Sub., so I am completing that except
      for Yakima, WA and will release it when all but that area is done. Lukas plans to finish Yakima and then release that.
      This is because he plans to include the Yakima Traction for which Simon accurately laid the track. I don't do cities
      all that well, so I am glad to have Lukas assist in that area. I am handling mostly agricultural areas as well as the
      upper and lower Yakima canyons. (my names, Upper being the 2-3 mile canyon between Thorpe and Cle Elum,
      and the lower being the 6 or so mile canyon between Ellensburg and Yakima. So far, there is one area on the NP
      that crashes MSTS, but is handled fine by OR, so I will probably release it with that caveat, OR only or else at your
      own risk. I am hesitant to include images of the route since it was 90% Simon's work.

      J. H. Sullivan
      (landnrailroader)

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      • seagoon
        5000 Post Veteran

        • Jun 2001
        • 5161
        • Yamba, N.S.WALES, Australia

        #33
        Jerry,

        Many thanks for your update on the situation with RMD_West.
        Like yourself I also consider the work that Lukas does to be artwork and am still looking forward to continuing the journey along the Milwaukee Road's Rocky Mountain Division.

        I shall continue to wait patiently.
        IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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        • burgerbern
          1000 Post Veteran



          • Mar 2005
          • 1088
          • United Kingdom.
          • UK English
          • MSOR

          #34
          Originally posted by kknobl
          Figured out the bell problem I described earlier and have implemented fixes.
          glad you found out what the bell problem was, is the answer to it sharable (i assume editing the decompressed shape file is the answer) as i would love to fix mine, i rarely run them because the bell swinging all the time drives me nutts.
          ​
          Processor: Intel 13th Gen i5-13400F, - Mobo: MSI PRO Z790-P​, - OS: Win 11 Prof 64bit. - Memory: Corsair Vengeance 64GB​ Ram, - Graphics MSI RTX 4060 Ventus 2x Black OC 8GB, - Sound: Asus STRIX SOAR Gaming Soundcard​, - Storage: 7TB SSD's. - Case: BeQuiet! Pure Base 500 Black​.

          Comment

          • OTTODAD
            1
            • Feb 2001
            • 32344
            • England
            • General

            #35
            Originally posted by burgerbern
            The bell swinging all the time drives me nutts.
            Turn it off with B !

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            • burgerbern
              1000 Post Veteran



              • Mar 2005
              • 1088
              • United Kingdom.
              • UK English
              • MSOR

              #36
              I am talking about the animation for the bells which starts when you hit B but does not stop when you turn the bell sound off and as it is related to the wheel speed, as the engine gets faster the bell swing gets faster untill it is moving like a banshee,(in real life i am sure the pivot would break under the pressure) it is quite distracting to the point i no longer run those units. rereading the post i quoted now i realise he may have been talking about ther sound of the bell not the animation of the physical bell.
              Last edited by burgerbern; 06-20-2015, 07:29.
              ​
              Processor: Intel 13th Gen i5-13400F, - Mobo: MSI PRO Z790-P​, - OS: Win 11 Prof 64bit. - Memory: Corsair Vengeance 64GB​ Ram, - Graphics MSI RTX 4060 Ventus 2x Black OC 8GB, - Sound: Asus STRIX SOAR Gaming Soundcard​, - Storage: 7TB SSD's. - Case: BeQuiet! Pure Base 500 Black​.

              Comment

              • kknobl
                Senior Member
                • Jan 2008
                • 498

                #37
                Originally posted by seagoon
                Jerry,

                Many thanks for your update on the situation with RMD_West.
                Like yourself I also consider the work that Lukas does to be artwork and am still looking forward to continuing the journey along the Milwaukee Road's Rocky Mountain Division.

                I shall continue to wait patiently.
                x2.

                Great news to hear that RMD West is still a possibility.

                Comment

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