Problem: Switches with low distance manually not switchable

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  • KingOfLions
    Member
    • Jan 2012
    • 22

    #1

    Problem: Switches with low distance manually not switchable

    Hello folks,

    i encountered a problem with 2 switches close together.

    Situation: UKN Track, 2 Switches 10 degree directly connected with their root.

    Coming from a) the second switch cannot be switched with "G"-Key.

    Compared with MSTS: The G-Key in MSTS switches always the NEXT switch in sequence that will be passed from the root. The current switch is not considered once the first car of the train has reached the current switch (switch lock to avoid switching under the train).

    OR: the current switch is not locked and can be switched under the train. The G-Key manipulates the NEXT switch in sequence regardless of the way it is passed.
    This handling seems to me very strange and useless (even though its of course easier to implement ... ;-)) ....

    Kind regards
    Alfred
  • longiron
    1000 Post Veteran and Moderator

    • Jan 2007
    • 1453
    • Just south of NYC

    #2
    The OR Track Monitor will adjust the display of the NEXT switch once the center of the model passes the switch node in the TDB, which is why you can "switch" under the train. In most cases this isn't an issue. If you move slowly over the track, you will see the Track Monitor change to the next switch. If that doesn't work operationally for you, then there's an alternative. OR provides another method to throw switches - via the mouse. Hover the mouse over almost any switch in the Main Window ... clicking on that switch will throw it to the other position, even if it is not the NEXT switch. This method allows the player to align a series of switches for a route or align switches that are tightly packed.
    Chris
    "True rail fans have two favorite railroads. The B&O and one other."

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    • OTTODAD
      1
      • Feb 2001
      • 32344
      • England
      • General

      #3
      Switches in MSTS with their throats facing each other connected must be separated by a short track section.

      O t t o

      Comment

      • KingOfLions
        Member
        • Jan 2012
        • 22

        #4
        Originally posted by longiron
        The OR Track Monitor will adjust the display of the NEXT switch once the center of the model passes the switch node in the TDB, which is why you can "switch" under the train. In most cases this isn't an issue. If you move slowly over the track, you will see the Track Monitor change to the next switch. If that doesn't work operationally for you, then there's an alternative. OR provides another method to throw switches - via the mouse. Hover the mouse over almost any switch in the Main Window ... clicking on that switch will throw it to the other position, even if it is not the NEXT switch. This method allows the player to align a series of switches for a route or align switches that are tightly packed.
        I have now tested the described behavior ... but have'nt found it. Mouse over swithes does not work (at least under my test condition with moving loco). However, due to the very short viewing distance (exact poitioning of mouse over a switch) this seems to me not very handy.

        Swithes can be thrown by click into the switch window. In this case, I ony have the next switch in sequence, as with the G-Key.

        In my opinion this functionality should be overthought!

        Comment

        • KingOfLions
          Member
          • Jan 2012
          • 22

          #5
          Originally posted by OTTODAD
          Switches in MSTS with their throats facing each other connected must be separated by a short track section.

          O t t o
          Correct. I inserted 0.8m ... a length that does not really matter to the problem.

          Comment

          • eolesen
            9500 Post Veteran and Administrator



            • Dec 2002
            • 9583
            • NS MP245.4 CNO&TP South District
            • English, SQL
            • General

            #6
            Originally posted by KingOfLions
            In my opinion this functionality should be overthought!
            Agree -- Ideally, you should be able to throw the two switches forward and backward from your current location. It's not always practical to wait until the center of your model is past the node, especially when using the 0d and 1d switches.
            Last edited by eric; 04-26-2012, 04:42.
            If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

            Comment

            • OTTODAD
              1
              • Feb 2001
              • 32344
              • England
              • General

              #7
              In ORTS one can throw more than one switch with holding down ALT and mouse-clicking on them.

              Switches under trains must not be allowed to be thrown

              O t t o
              Last edited by OTTODAD; 04-26-2012, 20:23.

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