ORTS in 2012

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  • snappy
    New Member
    • May 2010
    • 0

    #1

    ORTS in 2012

    So, what is the new developments game plan for 2012? I know some things have proceeded slower from the goals posted on the website but is anything going better than planned. Just wondering.
  • longiron
    1000 Post Veteran and Moderator

    • Jan 2007
    • 1453
    • Just south of NYC

    #2
    Originally posted by snappy
    So, what is the new developments game plan for 2012? I know some things have proceeded slower from the goals posted on the website but is anything going better than planned. Just wondering.
    We are in the process of getting things for the next release sorted out. I can tell you we've made some excellent progress on signaling, with the latest development build now able to parse all MSTS signal scripts and display complex scripted subobjects correctly. Onto AI improvements :>)
    Chris
    "True rail fans have two favorite railroads. The B&O and one other."

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    • apostle282
      Senior Member
      • May 2010
      • 112
      • Pleasant Hill, CA

      #3
      That is Good to hear Chris .. waiting !!!
      Light travels faster than sound.
      This is why some people appear bright - until you hear them speak !

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      • twpol
        Senior Member
        • Oct 2009
        • 434
        • United Kingdom

        #4
        Originally posted by longiron
        ...with the latest development build now able to parse all MSTS signal scripts and display complex scripted subobjects correctly.
        I guess you've not used it much on the content I have. Around half the content I have spews out loads of warnings and errors from the signal script code and a lot of it is pretty fatal to it (the signal script) working. :P
        James Ross
        Open Rails Management Team
        sigpic

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        • 261Steam
          Senior Member
          • Aug 2007
          • 601
          • BNSF Wayzata Sub Milepost 26.0

          #5
          I know you guys are working on sound improvements as well! It would be great to be able to put 2 to 3 steamers together and have individual sounds for all of them!! As of right now MSTS does not have that capability with my sounds sets that I have done! It only plays the sound set that I am driving! Looking forward to seeing what you guys have planed for 2012!!

          Brandon
          NOTHING Like Chasing the Milwaukee Road 261 at 60 MPH

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          • csantucci
            Senior Member
            • Nov 1999
            • 856
            • Torino, Italy.

            #6
            Originally posted by longiron
            We are in the process of getting things for the next release sorted out. I can tell you we've made some excellent progress on signaling, with the latest development build now able to parse all MSTS signal scripts and display complex scripted subobjects correctly. Onto AI improvements :>)
            It's exciting to read this!
            sigpic

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            • OTTODAD
              1
              • Feb 2001
              • 32344
              • England
              • General

              #7
              Originally posted by csantucci
              It's exciting to read this!
              Yes, so am I.

              Other train simulators, MSTS excepted, appear not to have improved train simmers interest in them like ORTS has !

              O t t o

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              • enrico95
                Member
                • May 2011
                • 32

                #8
                attention please, if you want continue without closing with memory at 1192mb(insufficient):
                save, close and resume and you continue without problem, this reset memory.

                reference to bernina route, larga distancia route..and more that closing automatically when the memory is 1192mb (insufficient in open rails)

                luzern arth-goldau bibbleburg romanshorn route in open rails crash...nothing...continue in msts.
                Last edited by enrico95; 01-05-2012, 14:31.

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