I apologize if this has been asked and answered, but so far I haven't found it. I noticed, even in the new version, when you sound the horn, it plays the entire .wav file no matter how long you hold the space bar. Is there a way to sound a short horn blast?
Thanks in advance
Mike
Proud Supporter of OR
Creator of YardMaster
"Thanks for using YardMaster"
If and when the ORTS team will implement the SetStreamVolume () command available in the MSTS .sms sound language, it will be possible to have the short blast, as it is possible under MSTS.
If and when the ORTS team will implement the SetStreamVolume () command available in the MSTS .sms sound language, it will be possible to have the short blast, as it is possible under MSTS.
Carlo
Carlo,
At the present time, Open Rails does not properly recognize cue points in the wav file. It is being worked on as well as other sound system enhancements.
Chris
"True rail fans have two favorite railroads. The B&O and one other."
Thanks for all the info. I hope I didn't sound impatient, it's the one thing that keeps me from using OR exclusively over MSTS. Just wondered what the current situation was.
Mike
Proud Supporter of OR
Creator of YardMaster
"Thanks for using YardMaster"
Hah.. Yeah that is a bit of an annoyance, especially with the PERFECT surfliner cab horn that was uploaded the other day in the FL, it PERFECTLY loops to your keyboard presses, no more "*press* Hoooooooooooo*let go*oooooooooooonk", it STOPS RIGHT when you let off the spacebar.
Carlo,
At the present time, Open Rails does not properly recognize cue points in the wav file. It is being worked on as well as other sound system enhancements.
Longiron, excuse me because my last post wasn't well centered. I see that the main way to have horn blasts of any desired length is to insert in the .wav file multiple cue points, and this provides a good result.
My post originated from the fact that I use a different (not necessarily better) way to have the same result.
I use a stream like this
Stream (
Volume ( 1.0 )
Skip ( *** Horn body *** )
Priority ( 6 )
Triggers ( 4
Initial_Trigger ( SetStreamVolume ( 0.0 )
Initial_Trigger ( StartLoopRelease ( 1
File ( "hornbody.wav" -1 )
SelectionMethod ( RandomSelection ) ) )
Discrete_Trigger ( 8 SetStreamVolume ( 1.0 ))
Discrete_Trigger ( 9 SetStreamVolume ( 0.0 ))
)
)
This way the horn is heared for exactly the time the space key is pressed.
A second stream can be added to play the horn tail sound just at the end of the horn body sound, like this
Stream (
Volume ( 1.0 )
Skip ( *** - Last part of horn sound *** )
Priority ( 6 )
Triggers ( 1
Discrete_Trigger ( 9 PlayOneShot ( 1
File ( "horntail.wav" -1 )
SelectionMethod ( SequentialSelection )))
)
)
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