Show and Tell Modeling efforts for Open Rails

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  • tscraftsman
    Senior Member
    • Dec 2011
    • 117

    #1

    Show and Tell Modeling efforts for Open Rails

    It's Show and Tell





    Some of you might recognize this model that I've been working on from way back. I just blew the dust off of it during the holiday season. I am really excited about the higher ceiling level for poly counts OR has to offer. I do like the fact that I don't have to relearn how to export and convert my models into OR compared to the complicated methods of RW.

    Just wondering if anyone else is taking advantage of the potential that OR has to offer and perusing their modeling dreams?
  • longiron
    1000 Post Veteran and Moderator

    • Jan 2007
    • 1453
    • Just south of NYC

    #2
    Don't forget that Open Rails will display the full fidelity of your textures, so you may want to re-visit them.
    Chris
    "True rail fans have two favorite railroads. The B&O and one other."

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    • tscraftsman
      Senior Member
      • Dec 2011
      • 117

      #3
      So far Im using a single 2048x2048 texture for the unit as well as modeling the cowling door panels,latches and bolts in 3D.

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      • dennisat
        Member
        • May 2010
        • 33

        #4
        Originally posted by tscraftsman
        Just wondering if anyone else is taking advantage of the potential that OR has to offer and perusing their modeling dreams?
        You may like to look at this topic on UKTRAINSIM.COM



        Dennis

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        • tscraftsman
          Senior Member
          • Dec 2011
          • 117

          #5
          Originally posted by dennisat
          You may like to look at this topic on UKTRAINSIM.COM



          Dennis
          Oh Wow Could you imagine what a diesel locomotive would look with that amount of detail! Thanks for the Link.


          Originally posted by longiron
          Don't forget that Open Rails will display the full fidelity of your textures, so you may want to re-visit them.
          As far as full fidelity of the textures do you mean higher resolutions? At the moment I am using a single 2048x2048 texture for crisper paint lines and logos

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          • 3Directions
            Senior Member
            • Dec 2007
            • 131

            #6
            Originally posted by tscraftsman

            Oh Wow Could you imagine what a diesel locomotive would look with that amount of detail!
            I imagine they'd look kinda like some on 3dstudio Matt ?

            .

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            • jovet
              3000 Post Veteran
              • May 2006
              • 3050

              #7
              Originally posted by tscraftsman
              As far as full fidelity of the textures do you mean higher resolutions? At the moment I am using a single 2048x2048 texture for crisper paint lines and logos
              I believe he's referring to the fact that OR doesn't water down textures to 16-bit color internally like MSTS does. No more banding!!!

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              • tscraftsman
                Senior Member
                • Dec 2011
                • 117

                #8
                Originally posted by jovet
                I believe he's referring to the fact that OR doesn't water down textures to 16-bit color internally like MSTS does. No more banding!!!
                Sweet thanks for the clarification!

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                • longiron
                  1000 Post Veteran and Moderator

                  • Jan 2007
                  • 1453
                  • Just south of NYC

                  #9
                  Originally posted by jovet
                  I believe he's referring to the fact that OR doesn't water down textures to 16-bit color internally like MSTS does. No more banding!!!
                  That's correct.
                  Chris
                  "True rail fans have two favorite railroads. The B&O and one other."

                  Comment

                  • OTTODAD
                    1
                    • Feb 2001
                    • 32344
                    • England
                    • General

                    #10
                    Originally posted by tscraftsman
                    Oh Wow. Could you imagine what a diesel locomotive would look with that amount of detail!
                    Can not see any well defined wheel flanges like Tiger Trains wagons have !

                    O t t o

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                    • tscraftsman
                      Senior Member
                      • Dec 2011
                      • 117

                      #11
                      Just a quick status update


                      I decided to shed the 3d modeled door panels and go with a manual drawn bump map texture so far so good

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                      • BNSFfan
                        1000 Post Veteran
                        • Apr 2006
                        • 1323

                        #12
                        Bump maps ftw. I really really like this beautiful C40-8M. It'll look sexy with some GEVOs with this kind of high detail:

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                        • tscraftsman
                          Senior Member
                          • Dec 2011
                          • 117

                          #13
                          Wow that's a sharp looking GEVO! Top notch detail

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                          • BNSFfan
                            1000 Post Veteran
                            • Apr 2006
                            • 1323

                            #14
                            and that CM just makes me the happiest lil' BCR fan ever.

                            Comment

                            • jovet
                              3000 Post Veteran
                              • May 2006
                              • 3050

                              #15
                              Originally posted by BNSFfan
                              Bump maps ftw.
                              Just so everyone is clear, a bump map is a separate greyscale texture applied onto the raw color part of a texture. MSTS does not support bump maps on shapes. The only type of bump map MSTS supports is the microtex.ace file which is applied to the terrain textures in the "foreground" of the viewport. Drawing faucets on a color texture is not a bump map. In newer graphics file formats, a "bump map" can be considered a third element in a texture file, such as having the color texture, alpha texture, and bump texture. A shine map would be a fourth.

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