I am getting a crash in OR at a particular point in a the Adelaide Hills and SE route, the error message is...........
runactivity.exe : Error : 0 : System.IO.InvalidDataException: TDB Error, could not find junction. (tileX = 929, tileZ = 10294, UiD = 183)
at MSTS.TDBFile.GetTrJunctionNode(Int32 tileX, Int32 tileZ, Int32 UiD)
at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
at ORTS.Viewer3D.Load(RenderProcess renderProcess)
at ORTS.LoaderProcess.Update()
at ORTS.LoaderProcess.LoadLoop()
If one looks in the requested world file for the Uid One finds this......
TrackObj (
UiD ( 183 )
SectionIdx ( 38052 )
Elevation ( 0 )
JNodePosn ( 929 10294 205.729 101 -881.385 )
CollideFlags ( 583 )
FileName ( A1tPnt6dBLftMnl.s )
StaticFlags ( 00200180 )
Position ( 205.729 101 -881.385 )
QDirection ( 0 0.0188257 0 0.999823 )
VDbId ( 4294967294 )
StaticDetailLevel ( 0 )
)
The file A1tPnt6dBLftMnl.s and its sd file does exist in the GLOBAL directory although the shape file is compressed
This is the entry in the TDB file......
TrackNode ( 38
TrJunctionNode ( 0 38052 1 )
UiD ( 861 10351 29 0 861 10351 -1018.45 101 57.9238 0 2.31726 0 )
TrPins ( 1 2
TrPin ( 1044 0 )
TrPin ( 28 1 )
TrPin ( 39 1 )
)
)
Anyone know what the problem is as everything appears to be there and how I can solve it, MSTS by the way works OK.
By the way the crash occurs something like 2 and half hours into the activity.
A minor comment..... god its good having all the data in text files when one can find it with some decent search tools.
Lindsay
runactivity.exe : Error : 0 : System.IO.InvalidDataException: TDB Error, could not find junction. (tileX = 929, tileZ = 10294, UiD = 183)
at MSTS.TDBFile.GetTrJunctionNode(Int32 tileX, Int32 tileZ, Int32 UiD)
at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
at ORTS.Viewer3D.Load(RenderProcess renderProcess)
at ORTS.LoaderProcess.Update()
at ORTS.LoaderProcess.LoadLoop()
If one looks in the requested world file for the Uid One finds this......
TrackObj (
UiD ( 183 )
SectionIdx ( 38052 )
Elevation ( 0 )
JNodePosn ( 929 10294 205.729 101 -881.385 )
CollideFlags ( 583 )
FileName ( A1tPnt6dBLftMnl.s )
StaticFlags ( 00200180 )
Position ( 205.729 101 -881.385 )
QDirection ( 0 0.0188257 0 0.999823 )
VDbId ( 4294967294 )
StaticDetailLevel ( 0 )
)
The file A1tPnt6dBLftMnl.s and its sd file does exist in the GLOBAL directory although the shape file is compressed
This is the entry in the TDB file......
TrackNode ( 38
TrJunctionNode ( 0 38052 1 )
UiD ( 861 10351 29 0 861 10351 -1018.45 101 57.9238 0 2.31726 0 )
TrPins ( 1 2
TrPin ( 1044 0 )
TrPin ( 28 1 )
TrPin ( 39 1 )
)
)
Anyone know what the problem is as everything appears to be there and how I can solve it, MSTS by the way works OK.
By the way the crash occurs something like 2 and half hours into the activity.
A minor comment..... god its good having all the data in text files when one can find it with some decent search tools.
Lindsay




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