Consist Will Not Move

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  • dick8299
    Senior Member
    • Feb 2007
    • 476
    • Louisville, Kentucky

    #1

    Consist Will Not Move

    I am playing the Bethlehem Steel Switching 1 activity in the Lehigh Valley Route





    My first work order is to pickup 6 freight cars in a yard. After I couple to the cars, I can not get the consist to move. All brakes are off.

  • longiron
    1000 Post Veteran and Moderator

    • Jan 2007
    • 1453
    • Just south of NYC

    #2
    Open Rails braking is very different from MSTS, just coupling to cars doesn't hook up the train line brakes, nor release the handbrakes. So in your case, the brakes are not actually released. You can see that because there is no braking data for cars 2-6.
    Brakes.jpg

    In an effort to be more realistic, Open Rails requires that you do two things. First, you must hook up the brake line. That is done by pressing the backslash key "\". You will see the connection of the train air, and the handbrakes set to 100%. Pressing the SHIFT + COLON key releases the handbrakes. You will see the air begin charging for all cars. You can short cut the wait for the brake line to pressurize by pressing the SHIFT + ? key to immediately charge the brakes.

    Hope this helps
    Chris
    "True rail fans have two favorite railroads. The B&O and one other."

    Comment

    • muskokaandtahoe
      3000 Post Veteran

      • Apr 2003
      • 3003
      • Silicon Valley, CA, USA.
      • ORTS

      #3
      Nevermind, Chris answered just before I did.
      Dave Nelson
      sigpic
      Seldom visiting, posting less often that that.

      Comment

      • dick8299
        Senior Member
        • Feb 2007
        • 476
        • Louisville, Kentucky

        #4
        Thanks to both of you for your help. I will try that next session.

        Are there any other similar differences from MSTS that I should be aware of (and yes, I admit that I have not fully read the ORv645_StartUp_Documentation_Final.pdf).

        Comment

        • longiron
          1000 Post Veteran and Moderator

          • Jan 2007
          • 1453
          • Just south of NYC

          #5
          Good quick reference keyboard guide is http://openrails.org/files/QuickStartGuide_062_03.pdf
          Chris
          "True rail fans have two favorite railroads. The B&O and one other."

          Comment

          • mikephfl
            Senior Member
            • Jul 2004
            • 524
            • Clearwater, FL

            #6
            Originally posted by longiron
            Open Rails braking is very different from MSTS, just coupling to cars doesn't hook up the train line brakes, nor release the handbrakes. So in your case, the brakes are not actually released. You can see that because there is no braking data for cars 2-6.
            [ATTACH=CONFIG]47533[/ATTACH]

            In an effort to be more realistic, Open Rails requires that you do two things. First, you must hook up the brake line. That is done by pressing the backslash key "\". You will see the connection of the train air, and the handbrakes set to 100%. Pressing the SHIFT + COLON key releases the handbrakes. You will see the air begin charging for all cars. You can short cut the wait for the brake line to pressurize by pressing the SHIFT + ? key to immediately charge the brakes.

            Hope this helps
            I love this type of prototypical operation. Hope to see more changes like this.
            Mike
            Proud Supporter of OR
            Creator of YardMaster
            "Thanks for using YardMaster"

            Comment

            • longiron
              1000 Post Veteran and Moderator

              • Jan 2007
              • 1453
              • Just south of NYC

              #7
              Originally posted by mikephfl
              I love this type of prototypical operation. Hope to see more changes like this.
              the next 6-8 months are going blow people's minds :>)
              Chris
              "True rail fans have two favorite railroads. The B&O and one other."

              Comment

              • mikephfl
                Senior Member
                • Jul 2004
                • 524
                • Clearwater, FL

                #8
                Originally posted by longiron
                the next 6-8 months are going blow people's minds :>)
                I can't wait!!!!
                Mike
                Proud Supporter of OR
                Creator of YardMaster
                "Thanks for using YardMaster"

                Comment

                • kox
                  Senior Member
                  • May 2010
                  • 329

                  #9
                  Originally posted by longiron
                  the next 6-8 months are going blow people's minds :>)
                  6-8 months until the next release?
                  sigpic

                  Comment

                  • muskokaandtahoe
                    3000 Post Veteran

                    • Apr 2003
                    • 3003
                    • Silicon Valley, CA, USA.
                    • ORTS

                    #10
                    > 6-8 months until the next release?

                    No.

                    6-8 months to finish, test, and release the mind blowing stuff he is speaking to. Maybe some portions a bit sooner, other portions a bit later. See, with volunteers it can be hard to nail down exact dates, even when rounding to months, as some people do have a life beyond rail sims. In the meanwhile, there will be a release of work that has been completed over the last few months.
                    Last edited by muskokaandtahoe; 12-02-2011, 15:10.
                    Dave Nelson
                    sigpic
                    Seldom visiting, posting less often that that.

                    Comment

                    • MP36PH3S
                      1000 Post Veteran
                      • May 2010
                      • 1217
                      • Ann Arbor, MI

                      #11
                      It's been a wonderful experience in the three months since I downloaded OR and aside from the passenger view glitch and the slight problem with physics (better video card solved that and FPS are now in the 20s) I've never been disappointed. I'll gladly beta test the new OR!
                      Writer and Wolverine, among other things.
                      Interested in railroad stories? Check out the Fiction vault:
                      https://www.trainsim.com/vbts/showth...82#post1882582

                      Comment

                      • apostle282
                        Senior Member
                        • May 2010
                        • 112
                        • Pleasant Hill, CA

                        #12
                        Yea, OR is a breath of fresh air in the world Train Sim, Love the creativity and programming work its is second to NONE !
                        Light travels faster than sound.
                        This is why some people appear bright - until you hear them speak !

                        Comment

                        • eolesen
                          9500 Post Veteran and Administrator



                          • Dec 2002
                          • 9583
                          • NS MP245.4 CNO&TP South District
                          • English, SQL
                          • General

                          #13
                          Handbrakes? Air lines? Sheesh, this is supposed to be fun -- why all the work?
                          If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                          Comment

                          • apostle282
                            Senior Member
                            • May 2010
                            • 112
                            • Pleasant Hill, CA

                            #14
                            Originally posted by eric
                            Handbrakes? Air lines? Sheesh, this is supposed to be fun -- why all the work?
                            Who said this kinda work isnt fun ,
                            Light travels faster than sound.
                            This is why some people appear bright - until you hear them speak !

                            Comment

                            • OTTODAD
                              1
                              • Feb 2001
                              • 32344
                              • England
                              • General

                              #15
                              Originally posted by eric
                              Handbrakes? Air lines? Sheesh, this is supposed to be fun -- why all the work?
                              That sounds like me !

                              I like to drive trains like I drive my car.

                              Start the engine, release the brakes, hit the accelerator and never mind the physics involved doing that !

                              If I start or stop a train then I want it to do that at a reasonable rate of knots, irrespective of type of loco or length of train and to achieve it have modified many *.ENG files and lately have lessened the time it takes for ORTS brakes to charge or release them.

                              Most train simulator users would not know what the driving characteristics of various trains are, never having driven one themselves and what they are talking about is what they have heard or read about.

                              My main interest in train simulator are tracks and switches which must look and function like the real ones, accurate visuals of rolling stock, tracks infrastructure and scenery being next important.

                              O t t o

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