Use Archibald to edit shape file LV-155.s. Change alphaTestMode from 1 to 0 for prim_state 14 which is that of the CAB. Items in shape files are numbered starting from zero.
Another example why the OR developpers should really focus on the 1) graphics/video/rendering and 2) playability/usability/compatibility (i.e. key assignments identical to MSTS except for new extra functions).
Get the bare basics done before worrying about new physics models and other stuff.
OR got a nice start since it supported 24-/32bit textures right from the start, as well as complicated high-polygon models, but now it's just headed down the wrong track.
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