Next ORTS Beta ETA

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  • OTTODAD
    1
    • Feb 2001
    • 32344
    • England
    • General

    #1

    Next ORTS Beta ETA

    The end of October has passed so what is the latest ETA for it's next beta ?

    O t t o
  • apostle282
    Senior Member
    • May 2010
    • 112
    • Pleasant Hill, CA

    #2
    Very Good Question !
    Light travels faster than sound.
    This is why some people appear bright - until you hear them speak !

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    • kox
      Senior Member
      • May 2010
      • 329

      #3
      Beta means bug testing version, but with complete(or freezed) feature set. I don't think OR will reach this state at the next release. It's some kind of Alpha version.
      sigpic

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      • muskokaandtahoe
        3000 Post Veteran

        • Apr 2003
        • 3003
        • Silicon Valley, CA, USA.
        • ORTS

        #4
        You guys already know the answer: With software the code is always done and tested when the finance department says the cash has almost run out. As Open Rails has yet to acquire it's first dollar (and it's not likely it ever will) there isn't a finance department to get concerned over negative cashflow. That means the coders can go on and on and on.
        Dave Nelson
        sigpic
        Seldom visiting, posting less often that that.

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        • drjayyy
          Member
          • May 2010
          • 74
          • Da Bronx

          #5
          I don't care if it's a beta or not. I'd just like to see what the next version of ORTS will bring us. Will we see it this month or next month ? (Please forgive me for asking).

          Comment

          • longiron
            1000 Post Veteran and Moderator

            • Jan 2007
            • 1453
            • Just south of NYC

            #6
            Originally posted by drjayyy
            I don't care if it's a beta or not. I'd just like to see what the next version of ORTS will bring us. Will we see it this month or next month ? (Please forgive me for asking).
            Like a cake, it's ready when all the ingredients are fully baked. The community will see a new release before the end of the year, just when is open to development and testing cycles.

            Roadmap feature set being actively worked on are:

            Continued refinement of our next generation physics model for adhesion, traction, engine components and their interaction with the 3D world The physics underlying adhesion, traction, engine components and their performance is now based on a world-class simulation model that will require extended OR specific Structured Text files ... like the current ENG & WAG files.

            Completing the majority of the MSTS compatibility items
            There are a handful of task left to complete our work on MSTS compatibility. We'll be focusing on completing all the cab controls and gauges, dynamic events (Location, Action & Time), Microtex texture support, and finally hooking the steam and smoke effects to our completed physics model.

            Deliver the next generation signaling, interlocking and dispatching system.
            We've added a number of worldwide signaling guru's to the team, which are adding new international requirements and better definition of the multiple signaling, interlocking and AI behaviors to simulate.

            Here's something that's been pre-announced is: http://www.elvastower.com/forums/ind...post__p__76140
            Last edited by longiron; 11-08-2011, 12:48. Reason: update, spelling
            Chris
            "True rail fans have two favorite railroads. The B&O and one other."

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            • conductorchris
              2500 Post Veteran

              • Mar 2010
              • 2905
              • Vermont
              • General

              #7
              This is going to be a very exciting release and I am very thankful for all the work that's been put in. It sounds like, if I'm interpreting this correctly, that we'll then be at the point of having a simulator that can match msts without leaving any features out?

              Comment

              • longiron
                1000 Post Veteran and Moderator

                • Jan 2007
                • 1453
                • Just south of NYC

                #8
                Originally posted by conductorchris
                It sounds like, if I'm interpreting this correctly, that we'll then be at the point of having a simulator that can match msts without leaving any features out?
                No, there's some 700+ features in MSTS that I've personally counted and OR doesn't support them all. We're focusing on the high impact ones that are vital to game play. That's why we say the "majority".
                Chris
                "True rail fans have two favorite railroads. The B&O and one other."

                Comment

                • conductorchris
                  2500 Post Veteran

                  • Mar 2010
                  • 2905
                  • Vermont
                  • General

                  #9
                  Regardless it's still very exciting and cause for gratitude.

                  Comment

                  • longiron
                    1000 Post Veteran and Moderator

                    • Jan 2007
                    • 1453
                    • Just south of NYC

                    #10
                    Originally posted by conductorchris
                    Regardless it's still very exciting and cause for gratitude.
                    I'm excited about the developments, too.
                    Chris
                    "True rail fans have two favorite railroads. The B&O and one other."

                    Comment

                    • muskokaandtahoe
                      3000 Post Veteran

                      • Apr 2003
                      • 3003
                      • Silicon Valley, CA, USA.
                      • ORTS

                      #11
                      Originally posted by longiron
                      No, there's some 700+ features in MSTS that I've personally counted ....
                      Wow, that's a remarkable number Chris. Do you have them documented somewhere? I've love to read the list.
                      Dave Nelson
                      sigpic
                      Seldom visiting, posting less often that that.

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                      • BNSFfan
                        1000 Post Veteran
                        • Apr 2006
                        • 1323

                        #12
                        Something I wish MSTS coders would have had time to finish. Animated freakin in cab wipers.

                        Comment

                        • muskokaandtahoe
                          3000 Post Veteran

                          • Apr 2003
                          • 3003
                          • Silicon Valley, CA, USA.
                          • ORTS

                          #13
                          Originally posted by BNSFfan
                          Something I wish MSTS coders would have had time to finish. Animated freakin in cab wipers.
                          See post #4. Think MSTS... and RS 1.0... and, gads, any other game that provokes a palm-to-the-forehead kind of "why-did-they-leave-that-out?" or "Wasn't-this-ever-tested?" response.
                          Dave Nelson
                          sigpic
                          Seldom visiting, posting less often that that.

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                          • BNSFfan
                            1000 Post Veteran
                            • Apr 2006
                            • 1323

                            #14
                            Amen man. When ORTS supports 3D cabs, I have a load of stuff to release.

                            Comment

                            • longiron
                              1000 Post Veteran and Moderator

                              • Jan 2007
                              • 1453
                              • Just south of NYC

                              #15
                              Originally posted by muskokaandtahoe
                              Wow, that's a remarkable number Chris. Do you have them documented somewhere? I've love to read the list.
                              It's really adding up specs and other docs prepared for Open Rails development. Just look at the # of features in just the Cab Controls area

                              CabCont2.jpg
                              CabCont1.jpg
                              Chris
                              "True rail fans have two favorite railroads. The B&O and one other."

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