Will the OR world editor include a way to easily model farm fields? Perhaps there could even be pre-defined scenery objects for commonly-grown crops (corn, soybeans, wheat, etc) that can change appearance with the seasons?
And how about forests? One of my biggest complaints (of many) with MSTS is that it never could even come close to creating the appearance of a real-world forest. Even by layering several different forest objects on top of one another with different types of trees and different densities, I still never could get a look I was quite satisfied with. The density just wasn't even close to what it needed to be, and there was no heavy undergrowth... you could still see individual trees with plenty of space in between, not heavy, impenetrable forest and brush.
Will there be any way to define oddly-shaped forest regions instead of having to layer a bunch of rectangles on top of one another?
And how about forests? One of my biggest complaints (of many) with MSTS is that it never could even come close to creating the appearance of a real-world forest. Even by layering several different forest objects on top of one another with different types of trees and different densities, I still never could get a look I was quite satisfied with. The density just wasn't even close to what it needed to be, and there was no heavy undergrowth... you could still see individual trees with plenty of space in between, not heavy, impenetrable forest and brush.
Will there be any way to define oddly-shaped forest regions instead of having to layer a bunch of rectangles on top of one another?







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