I seem to recall seeing in advertisements for MSTS-2 that the road traffic would follow actual traffic laws (stopping at red lights, obeying posted speed limits, etc.) according to the country the route was set in. Will any of this be implemented in OR?
It would be really nice to be able to have cars be able to make turns from one road onto another at intersections. And it would be handy to have a way to have multiple types of car spawners in a route as well. For instance, one to use on Interstates that would feature heavy traffic with a preponderance of big rigs, and another for quiet country roads that would have only a car or pickup truck (or the occasional tractor) only every few minutes or so, with no tractor-trailers.
Also, will there be any way to do "dynamic roads" to fill in gaps that can't be completed using standard road sections?
It would be really nice to be able to have cars be able to make turns from one road onto another at intersections. And it would be handy to have a way to have multiple types of car spawners in a route as well. For instance, one to use on Interstates that would feature heavy traffic with a preponderance of big rigs, and another for quiet country roads that would have only a car or pickup truck (or the occasional tractor) only every few minutes or so, with no tractor-trailers.
Also, will there be any way to do "dynamic roads" to fill in gaps that can't be completed using standard road sections?



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