A number of people have reported that they get unexpectedly large drops in FPS with dynamic shadows enabled; since these are a large, complex and expensive feature an FPS drop is expected, and is expected to be more than in v360. However, there are a number of hidden options that may alleviate some of the loss at the cost of visual quality.
To set any of the hidden options, you need to open "regedit" and navigate to the key "HKEY_CURRENT_USER\Software\OpenRails\ORTS" in the left-hand side of the window. Chances are, there will be some settings on the right.
The following settings need to be created, either through the menu Edit > New > DWORD (32-bit) Value or by right-clicking the right-hand side of the window and selecting the same option.
You can edit values by double-clicking the name. When editing the values, please select the "Decimal" option on the right.
ShadowMapBlur
1 (default) enables the blur effect applied to the shadow map to produce smoother, softer shadows.
0 disabled the blur effect.
ShadowMapResolution
1024 (default) uses 1024x1024 textures for the shadow maps - this is already 1/4 the width and height of v360's shadow maps.
512 uses smaller shadow maps with corresponding loss in accuracy.
256 uses even smaller shadow maps.
128 is about the smallest you should go.
My advice is to try turning off the blur first and only if that does not satisfactorily help, then turn down the resolution.
I'd like everyone to report back with only their stable FPS values without dynamic shadows, with dynamic shadows, and with any combinations of the above hidden options. I am not interested in the process percentages or wait times at this point - only the stable FPS - and would like to keep this thread strictly on topic.
Thanks.
To set any of the hidden options, you need to open "regedit" and navigate to the key "HKEY_CURRENT_USER\Software\OpenRails\ORTS" in the left-hand side of the window. Chances are, there will be some settings on the right.
The following settings need to be created, either through the menu Edit > New > DWORD (32-bit) Value or by right-clicking the right-hand side of the window and selecting the same option.
You can edit values by double-clicking the name. When editing the values, please select the "Decimal" option on the right.
ShadowMapBlur
1 (default) enables the blur effect applied to the shadow map to produce smoother, softer shadows.
0 disabled the blur effect.
ShadowMapResolution
1024 (default) uses 1024x1024 textures for the shadow maps - this is already 1/4 the width and height of v360's shadow maps.
512 uses smaller shadow maps with corresponding loss in accuracy.
256 uses even smaller shadow maps.
128 is about the smallest you should go.
My advice is to try turning off the blur first and only if that does not satisfactorily help, then turn down the resolution.
I'd like everyone to report back with only their stable FPS values without dynamic shadows, with dynamic shadows, and with any combinations of the above hidden options. I am not interested in the process percentages or wait times at this point - only the stable FPS - and would like to keep this thread strictly on topic.
Thanks.


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