I get this error when I try to run Open Rails, what does it mean?
runactivity.exe : Error : 0 : System.ArgumentException: Texture width or height is larger than the device supports.
Parameter name: width
at Microsoft.Xna.Framework.Graphics.Texture2D.Validat eSizeParamsAgainstCaps(Int32 width, Int32 height, _D3DCAPS9 caps, Int32 numberLevels, String widthParamName, String heightParamName)
at Microsoft.Xna.Framework.Graphics.RenderTarget..cto r(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, MultiSampleType multiSampleType, Int32 multiSampleQuality, RenderTargetUsage usage, Boolean isTexture2D)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..c tor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, RenderTargetUsage usage)
at ORTS.RenderFrame.DrawShadows(GraphicsDevice graphicsDevice)
at ORTS.RenderFrame.Draw(GraphicsDevice graphicsDevice)
at ORTS.RenderProcess.Draw(GameTime gameTime)
My computer is a
Dell Dimension 2400
2.2ghz Pentium 4 CPU
2gb ram
150gb hard drive
Windows XP service pack 3
ATI Radeon 9250 PCI card
bios date--2006/04/20
256 mb DDRSGRAM / SDRAM
DirectX9
XNA Framework 3.1 Redistributable
Microsoft .NET Framework (English) v 1.0.3705
Microsoft .NET Framework 1.0 hotfix (KB928367)
Microsoft .NET Framework 1.1
Microsoft .NET Framework 2.0 srv pack 2
Microsoft .NET Framework 3.0 srv pack 2
Microsoft .NET Framework 3.5 SPI
Microsoft .NET Framework 4 Client Profile
Microsoft .NET Framework 4 Extended
where does the problem lie, and what am I missing?
runactivity.exe : Error : 0 : System.ArgumentException: Texture width or height is larger than the device supports.
Parameter name: width
at Microsoft.Xna.Framework.Graphics.Texture2D.Validat eSizeParamsAgainstCaps(Int32 width, Int32 height, _D3DCAPS9 caps, Int32 numberLevels, String widthParamName, String heightParamName)
at Microsoft.Xna.Framework.Graphics.RenderTarget..cto r(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, MultiSampleType multiSampleType, Int32 multiSampleQuality, RenderTargetUsage usage, Boolean isTexture2D)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..c tor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, RenderTargetUsage usage)
at ORTS.RenderFrame.DrawShadows(GraphicsDevice graphicsDevice)
at ORTS.RenderFrame.Draw(GraphicsDevice graphicsDevice)
at ORTS.RenderProcess.Draw(GameTime gameTime)
My computer is a
Dell Dimension 2400
2.2ghz Pentium 4 CPU
2gb ram
150gb hard drive
Windows XP service pack 3
ATI Radeon 9250 PCI card
bios date--2006/04/20
256 mb DDRSGRAM / SDRAM
DirectX9
XNA Framework 3.1 Redistributable
Microsoft .NET Framework (English) v 1.0.3705
Microsoft .NET Framework 1.0 hotfix (KB928367)
Microsoft .NET Framework 1.1
Microsoft .NET Framework 2.0 srv pack 2
Microsoft .NET Framework 3.0 srv pack 2
Microsoft .NET Framework 3.5 SPI
Microsoft .NET Framework 4 Client Profile
Microsoft .NET Framework 4 Extended
where does the problem lie, and what am I missing?




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