Really poor graphics performance...

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  • 2slow4u
    New Member
    • Nov 2010
    • 14

    #16
    Originally posted by 2slow4u
    Many thanks for your explanation!
    In the coming days i will receive a new graphics card (GTX460 1Gb), i think it will help a lot.
    Just received the new graphics card.
    Same route, same activity...

    Old 8600GT 256Mb: 8fps

    New GTX460 1 Gb: 160fps!!!

    Wow!

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    • longiron
      1000 Post Veteran and Moderator

      • Jan 2007
      • 1453
      • Just south of NYC

      #17
      Interesting confirmation about where the bottleneck for Open Rails lies. Certainly for OR, high end graphics cards have a huge impact. Congrats on the new card.
      Chris
      "True rail fans have two favorite railroads. The B&O and one other."

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      • sniper297
        9500 Post Veteran
        • Nov 1999
        • 9545
        • Union Grove, Wisconsin, USA.
        • General

        #18
        It's interesting, I have had all shadows turned off in MSTS for ages. After seeing this I thought I'd give it a shot, turned all shadows on in MSTS, about 30FPS with the Columbia Falls Setout on Marias. ORTS 360 with dynamic shadows enabled, about 30FPS. Aside from no distant mountains, the main difference I saw;

        12.jpg

        11.jpg

        Is probably brightness or gamma settings. My specs;

        Model: Dell DXP051
        CPU: Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs)
        Memory: 2046MB RAM
        Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
        DirectX 9.0c (4.09.0000.0904)

        Video: NVIDIA GeForce 8500 GT 512.0 MB
        NVIDIA Driver Version: 6.14.0012.5721

        Sound: SigmaTel Audio
        sthda.sys Driver Version: 5.10.4823.0000

        Hard Drive: Maxtor 6L160M0 147.8 GB

        * McAfee Anti-virus
        * McAfee Personal Firewall
        sigpic

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        • mnjrr

          #19
          Hello,

          I believe that more objects in Open Rails cast shadows than in MSTS.

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          • muskokaandtahoe
            3000 Post Veteran

            • Apr 2003
            • 3003
            • Silicon Valley, CA, USA.
            • ORTS

            #20
            Originally posted by mnjrr
            Hello,

            I believe that more objects in Open Rails cast shadows than in MSTS.
            An earlier version of OR did shadow everything by default but that got changed and so now (for static objects) you have to set the show dynamic shadows flag on each individual object to have OR do a dynamic shadow for it.
            Dave Nelson
            sigpic
            Seldom visiting, posting less often that that.

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            • kox
              Senior Member
              • May 2010
              • 329

              #21
              As i see in openrails the shadows are displayed very far to the player. Will be the shadow LOD-ing possible? For example the shadows only needed to be displayed in a 200m circle around the camera.
              sigpic

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              • conrail1
                Senior Member
                • Jun 2010
                • 786
                • NY

                #22
                I get 5/8 fps with dynamic shadows activated, pretty unusable.

                E8400, 4 Gb ram, 8600GT, Win 7 64


                Really?, that's interesting after seeing what kind of performance I've gotten out of laptop with a weak mobile version of the 7900 (Go 7950 GTX) and OpenRails with dynamic shadows enabled on a demanding route like the Feather River -


                Asus Maximus VI Extreme Intel Z87, Intel Core i7-4770K, Corsair Dominator Platinum 16GB PC3-19200 (2400MHz), EVGA GeForce GTX TITAN SuperClocked, Samsung 840 Pro Series 128GB SSD (Windows 8.1 Pro 64)/Samsung 840 Pro Series 256GB SSD (Programs), CaseLabs Merlin SM8 with Corsair AX1200 PSU

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