To the ORTS team:
Listed below are two errors that I have encountered running the PRR Eastern Division in ORTS. Both caused the sim to CTD. Also this only happened after the route was running for at least 20 minutes.
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System.IO.InvalidDataException: TDB Error, courl not find junction.
at MSTS.TDBfile.GetTrJunctionNode(Int32 tileX, Iny32 tileZ, Int32 UID)
at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tilex, Int32 tileZ)
at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
at ORTS.Viewer3D.Load(RenderProcess renderProcess)
at ORTS.LoaderProcess.LoadLoop()
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System.NullReferenceException: Object reference not set to an instance of an object.
at ORTS.Worldfile.WorldPositionFromMSTSLocation(Int32 tileX, Int32 tileZ,
STFPositionItem MSTSPosition, Matrix3x3 MSTSMatrix)
at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tilex, Int32 tileZ)
at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
at ORTS.Viewer3D.Load(RenderProcess renderProcess)
at ORTS.LoaderProcess.LoadLoop()
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Listed below are two errors that I have encountered running the PRR Eastern Division in ORTS. Both caused the sim to CTD. Also this only happened after the route was running for at least 20 minutes.
------------ ---------- ------------ ---------- ------------------
System.IO.InvalidDataException: TDB Error, courl not find junction.
at MSTS.TDBfile.GetTrJunctionNode(Int32 tileX, Iny32 tileZ, Int32 UID)
at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tilex, Int32 tileZ)
at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
at ORTS.Viewer3D.Load(RenderProcess renderProcess)
at ORTS.LoaderProcess.LoadLoop()
------------ ---------- ------------ ---------- ------------ ---------- ------------ ---------- --------------------
System.NullReferenceException: Object reference not set to an instance of an object.
at ORTS.Worldfile.WorldPositionFromMSTSLocation(Int32 tileX, Int32 tileZ,
STFPositionItem MSTSPosition, Matrix3x3 MSTSMatrix)
at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tilex, Int32 tileZ)
at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
at ORTS.Viewer3D.Load(RenderProcess renderProcess)
at ORTS.LoaderProcess.LoadLoop()
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