I hadn't really tried comparing Open Rails to MSTS before because it's not really ready - signals and AI traffic need to be activated to actually find out if any given activity works better or not. Here's one place where I CAN do a direct comparison, Bzak yard on PO&N 10. No signals or AI traffic involved, just a moderate sized double ended yard. As many of you know I always thought huge empty yards didn't look realistic, keyword railroad TRAIN simulator, not railroad track simulator. So I fudged around MSTS limitations with "static trains":
Seventh pic in that yard is Bzak yard when it was still unfinished, fake trains on fake tracks to get around MSTS bugs.
So let's do some destructive testing ( FIRE IN THE HOLE!
), open Bzak0800 in the activity editor, add real loose consists to the six real yard tracks, see what explodes.
In Open Rails 360 that looks like this;

Hmm, not too good, only 12FPS. So let's see how MSTS handles that;
2.jpg
I think we have a clear winner.
Seventh pic in that yard is Bzak yard when it was still unfinished, fake trains on fake tracks to get around MSTS bugs.
So let's do some destructive testing ( FIRE IN THE HOLE!
), open Bzak0800 in the activity editor, add real loose consists to the six real yard tracks, see what explodes.In Open Rails 360 that looks like this;

Hmm, not too good, only 12FPS. So let's see how MSTS handles that;
2.jpg
I think we have a clear winner.












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