Here are some results of running OpenRails on a 5 year old + machine.
The specs on this low end system (specs from CPUID below) –
ASUS P4C800-E (BIOS 1023)
Intel Pentium 4 (3.4GHz) w/Zalman CNPS7700-Cu
Mushkin PC3500 1024MB (2 x 512MB)
ATI X800XTX (Catalyst 10.2)
Creative Sound Blaster X-Fi Fatal1ty
WD 74GB Raptor - Windows XP/SP3
Enermax 600Watt PSU
CoolerMaster ATC-110
The hard drive was reformatted with a fresh XP/SP3 install along with the latest updates from Microsoft and the latest Catalyst drivers that support the X800 series cards which are the 10.2’s.
After spending a while on a compromise between image quality and performance I settled on 1920x1200 resolution, 6xAA/16xAF with “Adaptive Anti-Aliasing” set to “Performance” to try and get rid of the usual transparency texture simmering problem with ATI video cards (ATI CCC screens below). The “Quality” setting caused too much of a performance hit to usable but did get rid of most of the shimmering.
As you see from the screen shots performance was dismal and scenery loading caused so much stuttering that it made it hard to jump ahead of the train to take screen shots.
Not that I think the performance would have been better (it probably would have been worse) but I had originally set up this test with an Nvidia 5900 Ultra. With that card I couldn’t even get OR to load due to the “External component has thrown an exception” error issue.
Lowering the resolution to 1600x1200 and the AA to 4x also didn’t do much to help performance.
One thing that I found interesting with this setup is that the clouds in the sky would “skip” across the screen. I don’t know if this is an example of the OR game engine doing its job at reallocating resources away from some of the eye candy in order to run the simulation or not?
I had Hyper-threading enabled on the Pentium 4 so the F-5 info shows 2 processors.
22 fps

22 fps

33 fps

15 fps

8 fps

9 fps

25 fps

23 fps
The specs on this low end system (specs from CPUID below) –
ASUS P4C800-E (BIOS 1023)
Intel Pentium 4 (3.4GHz) w/Zalman CNPS7700-Cu
Mushkin PC3500 1024MB (2 x 512MB)
ATI X800XTX (Catalyst 10.2)
Creative Sound Blaster X-Fi Fatal1ty
WD 74GB Raptor - Windows XP/SP3
Enermax 600Watt PSU
CoolerMaster ATC-110
The hard drive was reformatted with a fresh XP/SP3 install along with the latest updates from Microsoft and the latest Catalyst drivers that support the X800 series cards which are the 10.2’s.
After spending a while on a compromise between image quality and performance I settled on 1920x1200 resolution, 6xAA/16xAF with “Adaptive Anti-Aliasing” set to “Performance” to try and get rid of the usual transparency texture simmering problem with ATI video cards (ATI CCC screens below). The “Quality” setting caused too much of a performance hit to usable but did get rid of most of the shimmering.
As you see from the screen shots performance was dismal and scenery loading caused so much stuttering that it made it hard to jump ahead of the train to take screen shots.
Not that I think the performance would have been better (it probably would have been worse) but I had originally set up this test with an Nvidia 5900 Ultra. With that card I couldn’t even get OR to load due to the “External component has thrown an exception” error issue.
Lowering the resolution to 1600x1200 and the AA to 4x also didn’t do much to help performance.
One thing that I found interesting with this setup is that the clouds in the sky would “skip” across the screen. I don’t know if this is an example of the OR game engine doing its job at reallocating resources away from some of the eye candy in order to run the simulation or not?
I had Hyper-threading enabled on the Pentium 4 so the F-5 info shows 2 processors.
22 fps

22 fps

33 fps

15 fps

8 fps

9 fps

25 fps

23 fps
























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