Not irrelevant at all, actually very relevant. If you want any game/sim to use system resources properly you target a specific hardware spec. In this case if you want decent graphics while still being able to simulate realistic train handling physics along with AI among other things with fluid performance you program it to take advantage of up to date hardware that is available.
If a guy with a quad core and a $600 video card can only get 120 FPS instead of 425 FPS on account of compromises that also opens it up to people who cannot afford more than a $250 video card, then we compromise it. Its a pretty hard sell that the guy with deep pockets deserves 425 FPS at the expense of half the user base.
Again it is targeted at someone who is serious enough to spend money on decent hardware, nothing different then what I’ve seen happen with the racing or flight sim hobby.
With OpenRails being a “open” project it’s not a tough sell at all, it’s simple if you have other priorities or it’s not you’re cup of tea then don’t get involved.
It’s a hobby (entertainment) not a necessity.
I suspect there are a few people involved in the development of this who already have the super computer resources and have blinders on to anything else.
Nope, just a group of individuals that haven’t been oblivious to the shortcomings we’ve seen with other train games.





(Right Sniper?)
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