I’ve noticed that with OpenRails even when the frame rate drops below the refresh rate of the monitor (60Hz/60 FPS) game play is still very smooth. The only applications I run that can match this level of fluid game play when the frame rate drops below 60 are some OpenGL applications that use triple buffering. As many know triple buffering is usually only available with OpenGL applications (games) which OpenRails is obviously not.
Does OpenRails use Direct3D triple buffering?
My other question is about the “Jitter” listing under the “F-5” data. What does this refer to?
Does OpenRails use Direct3D triple buffering?
My other question is about the “Jitter” listing under the “F-5” data. What does this refer to?


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