Official v128 Thread

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • mnjrr

    #61
    Regarding sound issues

    Hello,

    If you indeed can run trains, then please don't worry about the error messages for the time being. Knowing whether or not you can run the train in Open Rails, despite the error messages, would be very helpful to the Open Rails team to determine which errors to prioritize solving. As GaryG correctly pointed out, Open Rails is very sensitive to errors previously overlooked by MSTS. This is a very important point.

    Thanks for your feedback.
    Last edited by Guest; 05-28-2010, 11:34.

    Comment

    • kraus
      1000 Post Veteran

      • Jan 2001
      • 1086
      • Madison, Wisconsin
      • General

      #62
      Which route is this that is failing to load? One method I use to identify an object that is failing to load is to remove all of the world files (.w) from the WORLD directory, then add them back to this directory in groups until a specific world file is identified. Then the same procedure can be used with the shapes in the world file until a specific shape is identified.

      Edit: Searching on ctsrrng found that the route is the D&RGW Cumbres Pass narrow gauge. One file missing from the instructions is rgscab2.zip for the caboose. I still have not found the consist K36NGFreight.con but did find a related post https://www.trainsim.com/vbts/showthread.php?t=200483
      Last edited by kraus; 05-28-2010, 10:43. Reason: found route

      Comment

      • longiron
        1000 Post Veteran and Moderator

        • Jan 2007
        • 1453
        • Just south of NYC

        #63
        Originally posted by antuanfs
        Hello.

        Many Thanks for this release. The little problems in my case:

        1: The number of frames per second has been drastically reduced. Where once there were 50 or 60 fps, now suffer from 5 to 15.
        2: The model I tested mine at full power and no brakes, no larger than 10 km/h.
        3: The lights (H) do not work.
        4: There are more crashes than before.
        5: In theory, Control+ and Control-, you can increase and decrease the cloudiness of the sky, but I only moved me.
        6: The moon was perfect, but the sun has a very odd, opaque reddish disk plane.
        7: With F4 should be activated track monitor, but in my case nothing happens.

        This is all. Good luck for the most exciting project in the world of rail simulations.

        Greetings.
        To assist the OR team, could you expand on your comments:

        1. FPS reduction: your system and route information would help us to diagnose the issue
        2. Lights do not work in v128, we are still working on a lighting system
        3. What kind of crashes are you experiencing?
        6. Color of the sun will be user adjustable in later release, so you can change to your liking
        7. F4 Track monitor is not implemented in v128
        Chris
        "True rail fans have two favorite railroads. The B&O and one other."

        Comment

        • longiron
          1000 Post Veteran and Moderator

          • Jan 2007
          • 1453
          • Just south of NYC

          #64
          Originally posted by baldwin
          Thanks Jeffery, that cleared up the shape error.

          Looks like I still have a shape with a texture path error somewhere. Job for Process explorer I think.

          I am beginning to thing the tender might have a problem, it is a Bazzamotion eng file. It never appears on screen when the program crashes.
          Please download his latest version. In earlier versions, Barry used some ENG parameters with "zero" values that causes OR steam physics to choke.
          Chris
          "True rail fans have two favorite railroads. The B&O and one other."

          Comment

          • thegrindre
            Senior Member
            • Nov 2005
            • 167
            • Arkansas

            #65
            Originally posted by mnjrr
            Hello,

            If you indeed can run trains, then please don't worry about the error messages for the time being. Knowing whether or not you can run the train in Open Rails, despite the error messages, would be very helpful to the Open Rails team to determine which errors to prioritize solving. As GaryG correctly pointed out, Open Rails is very sensitive to errors previously overlooked by MSTS. This is a very important point.

            Thanks for your feedback.
            I believe our problems are, at least in my cases, that the sim won't load. We must correct the errors first to see if we can even run anything.

            Let me also say, that once the errors are corrected, I'm having a ball playing with this new OR sim.

            Hats off to the OR team...
            Rick
            At my age, 'Happy Hour' is a nap

            sigpic

            Comment

            • longiron
              1000 Post Veteran and Moderator

              • Jan 2007
              • 1453
              • Just south of NYC

              #66
              Originally posted by Redcoat_1812
              I have just had a route run in OR, that would not run in MSTS.
              Which one?
              Chris
              "True rail fans have two favorite railroads. The B&O and one other."

              Comment

              • baldwin
                6000 Post Veteran


                • Nov 1999
                • 6358
                • Chippenham, Wiltshire, UK.
                • ORTS

                #67
                Originally posted by longiron
                Please download his latest version. In earlier versions, Barry used some ENG parameters with "zero" values that causes OR steam physics to choke.
                The latest version showed the same problem, so I converted it to a normal tender with all of the eng file bits stripped out. Now it works, and still wobbles. I'll hop over to Elvas and let Barry know.
                Beer is not a matter of life or death, it is much more serious than that.

                Comment

                • colleran
                  New Member
                  • Jan 2005
                  • 11
                  • .

                  #68
                  Adventures on NE Corridor

                  I ran the Summer Express activity mostly successfully. I noticed that there were no speed limits so I ran the Acela at 100% throttle almost the whole way. The maximum speed turned out to be 132.5 mph. The graphics engine worked very well, giving much better frame rates than MSTS does for that activity. I noticed that I was not following the normal path for the activity. This was fine until I got near Philadelphia. I was able to change tracks once with using G. The second time I attempted it, it did not work. I was about to run into an AI Acela on the wrong track when it started backing up at a tremendous speed and disappeared. Shortly after that the G decided to work, putting me on a siding which ended in a few yards. At this point, I did not crash. I just kept going across the countryside until it ended. And kept going until I finally got bored with the scenery, which was a quite uniform gray.

                  All in all, I was impressed. I only got hesitations coming into areas with lots of tall buildings. A lot of work still needs to be done, but it seems like a great foundation. Good Work!

                  Comment

                  • longiron
                    1000 Post Veteran and Moderator

                    • Jan 2007
                    • 1453
                    • Just south of NYC

                    #69
                    Originally posted by colleran
                    I noticed that there were no speed limits so I ran the Acela at 100% throttle almost the whole way.
                    Speed limit has not been implemented in OR at the present time

                    Originally posted by colleran
                    I noticed that I was not following the normal path for the activity. This was fine until I got near Philadelphia. I was able to change tracks once with using G. The second time I attempted it, it did not work.
                    Experiment with how OR handles changing turnouts, its not exactly the same as MSTS. You can also use a mouse to change a turnout. See the Keyboard command table at the end of the docs.

                    Originally posted by colleran
                    I just kept going across the countryside until it ended. And kept going until I finally got bored with the scenery, which was a quite uniform gray.
                    Known issue

                    Originally posted by colleran
                    All in all, I was impressed. I only got hesitations coming into areas with lots of tall buildings. A lot of work still needs to be done, but it seems like a great foundation. Good Work!
                    Thanks. A lot of hard work by volunteers when into this release.
                    Chris
                    "True rail fans have two favorite railroads. The B&O and one other."

                    Comment

                    • antuanfs
                      Member
                      • May 2010
                      • 27
                      • Catalonia

                      #70
                      Hi,

                      Thanks for your answers... i standby for a future release of this great project.

                      Greetings.
                      http://vapor3d.punchinout.net

                      Comment

                      • rrroberttt
                        Senior Member
                        • Nov 1999
                        • 146
                        • NYC USA

                        #71
                        This sim is looking better and better. You guys are doing a fantastic job.

                        I Thank you for your effort.

                        Robert

                        Comment

                        • mnjrr

                          #72
                          "External component has thrown an exception."

                          Hello,

                          For those of you, who are getting the "External component has thrown an exception" message, are you running a 32bit system or a 64bit system?

                          Thanks for the feedback.
                          Last edited by Guest; 05-29-2010, 20:54.

                          Comment

                          • Train-a-Mania
                            1500 Post Veteran
                            • Jun 2008
                            • 1830
                            • General

                            #73
                            Originally posted by mnjrr
                            Hello,

                            For those of you, who are getting the "External component has thrown an exception" message, are you running a 32bit system or a 64bit system?

                            Thanks for the feedback.
                            I'm running 32bit.
                            Nick - Creator of the Virtual Railroading Review Show
                            sigpic

                            Comment

                            • longiron
                              1000 Post Veteran and Moderator

                              • Jan 2007
                              • 1453
                              • Just south of NYC

                              #74
                              Originally posted by Train-a-Mania
                              I'm running 32bit.
                              Nick,
                              Sorry for the back and forth. What sound card HW are you using?
                              chrisvw
                              Chris
                              "True rail fans have two favorite railroads. The B&O and one other."

                              Comment

                              • GaryG
                                1000 Post Veteran
                                • Nov 1999
                                • 1011
                                • Vancouver, BC, Canada.

                                #75
                                Hi

                                A question regarding a glitch I'm seeing.

                                On the GN_HI-line_V3 route going Westward down the hill I'm seeing some locations where the train suddenly runs level even though the track is still descending. Eventually the loco and cars reach a location where they drop (one end at a time) back down to track level. It's fairly easy to observe, use the "2" view close to the rear of the loco at railhead level.

                                There are a couple locations where the drop is probably five feet.

                                If this is a known problem, fine I'll let it drop. If new/unknown, I can do some documenting of the problem. I think this glitch is starting and finishing at MSTS rail joints.

                                GaryG

                                Comment

                                Working...