Official v128 Thread
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I have not been able to logon to TS earlier as I was logged on at another computer so here are the system specs etc - basically I am having the same problem as most others.

Asus Lamborghini VX1 laptop
Win XP Pro
Version 5.1 (Build 2600.xpsp_sp3_gdr.100216-1514 : Service Pack 3)
2 x Intel T2500 processors @ 2.00 GHz
2048MB
nVidia GeForceGo 7400VX
512mb graphics
DirectX 9.0c (4.09.0000.0904)
I am successfully running a previous ORTS V0019 so do have the correct XNA and of course all the .NET's up to 3.5 SP1
I even went to the MS XNA download page and checked I had the right one, noticed it said we might need Shader Model 2.0 ?
Rerunning ORTS V0019 on this .act works as good as V0019 does.
hth
RichardComment
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Whenever I try to start an activity, no matter which one, I get
No access to path C:\Program Files\Microsoft Games\Train Simulator\GLOBAL\TSECTION.DAT
MSTS is in the proper location, and it works just fine on its own.Comment
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I have tried several route/activity combos and all worked fine except this route and any activity with it.
First pic is the result when Runactivity.exe tries to start.
Second is the Dosbox. The N1tEndPnt3d.s is in the global folder.Last edited by baldwin; 05-28-2010, 04:21.Beer is not a matter of life or death, it is much more serious than that.Comment
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There is a problem with shape N1tEndPnt3d.s that also prevents Shape Viewer from opening this shape. Try renaming this shape to get it out of the way and then copy shape N1tEndPnt3dx2.s and rename the copy to N1EndPnt3d.s. This should allow the route to run. I have compared these two shapes and did not find any structural problem with N1tEndPnt3d.s.
Edit: The problem with the shape is that it has more points than the count, 55, of points. Removing these extra points allows the shape to be opened with Shape Viewer and may also resolve the problem in Open Rails. Attached is the corrected version of this track shape. Would you test and report the results?Attached FilesComment
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Sniper,
Signals are not implemented in v128. OR substitutes static objects for interactive signals at this time. The team has developed an early prototype for signaling (see the included docs for more info) - a very complex problem that combines backward compatibility with MSTS and where the team wants to go with OR signaling capabilities, multi-player, and Dispatcher functionality. We're working on it.
Regarding AI traffic, because signaling is not implemented, AI trains stop at each switch and automatically "throws" the switch for their path.
Hope this helps
chrisvwLast edited by longiron; 05-28-2010, 07:01.Chris
"True rail fans have two favorite railroads. The B&O and one other."Comment
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Richard,
What sound card and driver are you using? This looks like a sound issue.
chrisvwChris
"True rail fans have two favorite railroads. The B&O and one other."Comment
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SoundMAX Integrated Digital HD Audio
High Definition Audio driver for Windows XP
The driver version is Version V5.10.1.4159
Its built in to the laptop I guess
I checked the Asus site and I have the latest driver but as it is dated July 21 2006 - it has probably never been updated as I bought the laptop Oct? 2006...
RichardComment
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Thanks guys, read the TXT files, missed the SoftDocs.pdf earlier. One thing not mentioned;
For some reason the signals are breeding in ORTS.
At the sound problem guys, have you installed one of them fancy sound upgrades for MSTS? Again, anyone who is having a problem getting it to run at all needs to isolate the problem - try it with a DEFAULT MSTS installation using DEFAULT routes, activities, and rolling stock, if that works then you can further troubleshoot the route incompatibility. When I first tried it, it wouldn't work for me either since I was trying it with PO&N 10 and 11, which has aliased track sections in the coal mine. Usual format in the world file for track objects;
TrackObj (
UiD ( 8 )
SectionIdx ( 2 )
Elevation ( 0 )
CollideFlags ( 583 )
FileName ( a1t100mstrt.s )
StaticFlags ( 00200180 )
Position ( 665.843 -0.873085 -219.78 )
QDirection ( 0 0.573684 0 0.819077 )
VDbId ( 4294967294 )
StaticDetailLevel ( 0 )
)
For the coalmine quad I hacked that to alias the custom (non Xtracks) track sections;
TrackObj (
UiD ( 83 )
SectionIdx ( 7 )
Elevation ( -0.0523598 )
CollideFlags ( 551 )
FileName ( ../../Routes/Portogden10/Shapes/c2t100mstrt.s )
StaticFlags ( 00200180 )
Position ( -112.918 -10.1384 -67.1585 )
QDirection ( -0.0185071 0.706968 -0.0185126 0.706761 )
VDbId ( 4294967294 )
StaticDetailLevel ( 0 )
)
Can't expect the ORTS developers to anticipate every time I do something weird, the game engine is assuming the track shapes all come from the \Global\Shapes folder.Attached FilessigpicComment
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I believe each time OR "reads" a signal setup, its ploping a static object shape (s file) at the position of the signal - notice the wonderful tiering of shape locations. So, your multi-head signal is being read as 3 signals, hence the breeding.
chrisvwChris
"True rail fans have two favorite railroads. The B&O and one other."Comment
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Cool! Well, the front coupler works (my biggest pet peeve with the original MSTS), and I tried the new uncoupling feature (change to #7 free view, hold down the U key and a cursor appears, click directly on the coupler) and that works too. Impressive.
sigpicComment
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Hello.
Many Thanks for this release. The little problems in my case:
1: The number of frames per second has been drastically reduced. Where once there were 50 or 60 fps, now suffer from 5 to 15.
2: The model I tested mine at full power and no brakes, no larger than 10 km/h.
3: The lights (H) do not work.
4: There are more crashes than before.
5: In theory, Control+ and Control-, you can increase and decrease the cloudiness of the sky, but I only moved me.
6: The moon was perfect, but the sun has a very odd, opaque reddish disk plane.
7: With F4 should be activated track monitor, but in my case nothing happens.
This is all. Good luck for the most exciting project in the world of rail simulations.
Greetings.Last edited by antuanfs; 05-28-2010, 09:01.Comment
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mnjrr
Regarding lights
Hello.
Many Thanks for this release. The little problems in my case:
1: The number of frames per second has been drastically reduced. Where once there were 50 or 60 fps, now suffer from 5 to 15.
2: The model I tested mine at full power and no brakes, no larger than 10 km/h.
3: The lights (H) do not work.
4: There are more crashes than before.
5: In theory, Control+ and Control-, you can increase and decrease the cloudiness of the sky, but I only moved me.
6: The moon was perfect, but the sun has a very odd, opaque reddish disk plane.
7: With F4 should be activated track monitor, but in my case nothing happens.
This is all. Good luck for the most exciting project in the world of rail simulations.
Greetings.
Hi,
The Open Rails team has not implemented the lights feature in the public release version of the software as of this writing.Comment
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mnjrr
How to download Open Rails?
To download the program, please go to http://www.openrails.org/release.htmlComment
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Thanks Jeffery, that cleared up the shape error.
Looks like I still have a shape with a texture path error somewhere. Job for Process explorer I think.
It still refuses to run though. This is now the Dosbox.
I am beginning to think the tender might have a problem, it is a Bazzamotion eng file. It never appears on screen when the program crashes.
EDIT:- It is definitely the K27 tender eng with Bazzamotion which is causing the failure to start. I have run 4 different engines, all are fine as is the K27 #454 with the RGS T19 tender.Attached FilesBeer is not a matter of life or death, it is much more serious than that.Comment




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