BVE 5/6 (Vista Support)

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  • nmbs
    Member
    • Apr 2003
    • 39
    • Hamont, Belgium.

    #1

    BVE 5/6 (Vista Support)

    Don't now how long it's there but just saw it:

    Japanese online store.Discovery Japan Shopping Store offers traditional, historical Japanese items .


    Screenshot:

  • mstsbe
    Member
    • Oct 2003
    • 81
    • Boom, Antwerp, Belgium.

    #2
    Yes, I've seen it also now. I don't care if the version will be Vista-exclusive or not, I rather have a complete working BVE which is Vista-exclusive than a new BVE which also supports XP but still has some compatibility issues. What I do hope is that BVE4 routes will still be supported, because the route contained in the preview version uses a totally new syntax and has taken some features from openBVE (like openBVE, BVE5 doesn't make a difference anymore whether an object is a platform, dike, signal, ... every object is just 'one' kind of object, or in BVE terms: everything is a 'free object' now..).

    Also the preview version only supports objects in .x format, so everything will have to be converted if CSV isn't supported anymore (B3D will probably be dropped after all, B3D-CSV conversion is easier than CSV-X conversion..). The plus side however is that now objects can be made with 3D modelling software like Blender (though a B3D converter for Blender exists, this has rarely been used), 3dsmax, 3D Canvas etc directly in the .x format. OK, this doesn't mean that MSTS models can be converted into BVE directly as its 3D engine isn't capable of rendering models with more than let's say 500 polys per object. So objects will have to be made again, but for those people which are more used to working with 3D modelling software instead of hard coding models with Notepad this could be a opportunity to make BVE objects..

    Comment

    • mstsbe
      Member
      • Oct 2003
      • 81
      • Boom, Antwerp, Belgium.

      #3
      Update to v0.2 beta

      In the meantime, BVE5 has been updated to the 0.2 Beta version.. It seems now that route files can be generated more easily by a route builder program, as the route syntax seems to be object-oriented : i.e. Track[index].Begin instead of Railstart(index), Put(coordinates, freeobj_x) instead of freeobj(coordinates,index) and so on..

      In BVE5 routes have in fact been renamed to "scenario's", and one has to choose a scenario in the main screen..

      There are however still compatibility issues with Windows Vista: here on my laptop (Sony Vaio FW11M with a dedicated ATI Radion HD3470 graphics card, so no Intel on board-graphics !) it doesn't work, while on my main pc (with a GeForce 8600 GS) I can open the program, but loading a scenario didn't work (yet ?).. Maybe the program doesn't support ATI graphics cards yet ?

      Download is at mackoy's blog here: http://mackoy.exblog.jp/

      Comment

      • mstsbe
        Member
        • Oct 2003
        • 81
        • Boom, Antwerp, Belgium.

        #4
        New version: 0.3.3413

        In the meantime, mackoy has released another update of his BVE5 beta: we are now at version 0.3.3413..

        New features include the return of some legacy BVE indicators: the 'driving style' indicator (i.e. in BVE2 there was a bar which showed if you drove smoothly, moderate or wild !), now in the form of a moving 3D figure which falls down if you drive too wild ! Also the stopping distance indicators, in the form of a digital indicator (indicating the exact stopping distance) and a stopping bar have returned..

        Also a left and right cab view have been introduced, although there is nothing displayed there (only the front panel is modelled). This feature seems to be taken from openBVE, although openBVE intends to support (as of May 2010: supports) full 3D cabs, so no pseudo-3D cabs like BVE5..

        Another feature taken from openBVE is that models now support PNG textures.

        Some sound features also seem to be improved according to mackoy's blog. He also seems to be considering implementing external views, but this isn't confirmed yet..

        Download is at mackoy's blog here:
        頑張ったつもりなんですが、 ここまでです。 ■定常騒音 ■緩解音 ■転動音 ■ハンドル操作音 ■駅情報の外部定義 ■衝動計 *1 ■次...


        or if you prefer the translated version:
        http://translate.google.com/translat...2F&sl=ja&tl=en
        Last edited by mstsbe; 05-14-2010, 06:50. Reason: new features from openbve 1.2 included

        Comment

        • mstsbe
          Member
          • Oct 2003
          • 81
          • Boom, Antwerp, Belgium.

          #5
          New BVE5 website

          mackoy again updated his BVE5 website, which will be bi-lingually (English/Japanese) for the first time in BVE history. In the program itself, one can now select the viewing distance and the level of anisotropic filtering. A new crack system will also be introduced, but the implementation seems to be causing a lot of troubles..

          The new version will be posted soon according to mackoy's blog. The new site is at the usual address:
          Japanese online store.Discovery Japan Shopping Store offers traditional, historical Japanese items .

          Comment

          • mstsbe
            Member
            • Oct 2003
            • 81
            • Boom, Antwerp, Belgium.

            #6
            BVE 5: safety systems complete

            Part 6 in the BVE5 story: all programming concerning built-in safety systems (ATC, ATS, ATS-P) is complete. mackoy also wants to make a start in documenting the new file formats (xml-based), but this seems for the next update.

            The translated post: http://translate.google.com/translat...%2F15307551%2F
            The original post: http://mackoy.exblog.jp/15307551/

            Comment

            • mstsbe
              Member
              • Oct 2003
              • 81
              • Boom, Antwerp, Belgium.

              #7
              BVE5 v0.7

              And we are now at BVE5 v0.7:
              Japanese online store.Discovery Japan Shopping Store offers traditional, historical Japanese items .


              According to Google Translate, there have been the following improvements and fixes:
              • Flange sounds are being implemented
              • Doppler (point source) sounds are now correctly implemented
              • Adhesion is now again a supported route command, but is not yet completely implemented
              • The same counts for the Fog command
              • Regionalization was implemented, so BVE5 now supports multiple languages out-of-the-box instead of with the string.ini files.
              • The block length can be adjusted now as with openBVE, so the fixed 25m block length is removed.


              Fixes in the BVE4-5 converter:
              • Gradients are now correctly converted
              • Cylinder shade/lightning bug fixed
              • Wall/Dike/Pole fixes


              http://translate.google.com/translat...%2F16301320%2F
              http://translate.google.com/translat...bve5/download/

              Comment

              • mstsbe
                Member
                • Oct 2003
                • 81
                • Boom, Antwerp, Belgium.

                #8
                New feature: key assignments

                Far away from the English uproar in the openBVE community, mackoy has been busy. The next BVE5 alpha, to be released next week, will allow to change the key assignments. OK, this was a main feature from the beginnings of openBVE, but it's a good feature for the next BVE incarnation.

                I also hope that with BVE5 the remaining BVE2 authors will come over and develop for the new version. OK, it's a new syntax, but the converters will make things somewhat easier. And if the final BVE5 will be released, BVE2 will not be supported anymore IMHO. It's about the same if you still run Windows Me or 2000 on a Core i7-960. So VICTOR, any plans for a BVE5 route or conversions of your existing ones ?

                オブジェクト参照がオブジェクトインスタンスに設定されていません。

                Comment

                • mstsbe
                  Member
                  • Oct 2003
                  • 81
                  • Boom, Antwerp, Belgium.

                  #9
                  BVE 5.1 released

                  New release: BVE 5.1 is there with some tweaks and fixes.
                  http://translate.google.com/translat...ckoy.exblog.jp
                  鉄道運転シミュレーター BVE Trainsim のウェブサイト。ソフトウェアのダウンロードとシナリオ (路線や車両) 作成の解説。© mackoy

                  Comment

                  • VICTOR
                    Senior Member
                    • Jun 2004
                    • 396
                    • Zagreb, Croatia

                    #10
                    There will be no route building for BVE5 or openBVE in near future. The authors should make clear tutorials how to do that. In my opinion BVE2 is still the best solution, but is overrun with hardware and DirectX demands. I admit that new versions offer nice news and features, but community can't follow them. Yet! Instead of making realistic routes and trains, today builders are obsessed with passing trains. I like the idea of cab drive and therefore I shall not write or convert any of my addons for openBVE or BVE5.

                    If there will be any development,it will be Ozalj line for BVE2.

                    http://bvepastel.blog131.fc2.com/

                    Comment

                    • CTarana
                      Member
                      • May 2009
                      • 63

                      #11
                      Originally posted by VICTOR
                      There will be no route building for BVE5 or openBVE in near future. The authors should make clear tutorials how to do that. In my opinion BVE2 is still the best solution, but is overrun with hardware and DirectX demands.If there will be any development,it will be Ozalj line for BVE2. http://bve-croatia.freehostingcloud.com/ozalj.html
                      What about BVE4? I generally haven't had any problems with BVE 2 or BVE 4. I almost always use BVE 4 for my typical day at the track because it does read both .rw and .csv routes. I recently got into OpenBVE and I'm very impressed with that version too! So far BVE 5 seems to be a slight departure (or experiment) from the track BVE was on! ;D

                      Thanks, Victor!

                      Christopher
                      This message sponsored by the "Old & Weary" - The New York, Ontario and Western Railway.

                      Comment

                      • mstsbe
                        Member
                        • Oct 2003
                        • 81
                        • Boom, Antwerp, Belgium.

                        #12
                        BVE 5.3 is out

                        Another update after 4 months, we're at version 5.3 now. It mainly consists of bugfixes both in the simulator and in the route converter.
                        前回、バグを連発してしまったので、開発ノートにて先に公開します。 ・Bve trainsim 本体 ・京成千葉線 ・コンバーター 主な更新...


                        Originally posted by Google translation from mackoy blog
                        Bve trainsim 5.3
                        Last time, because I had a string of bugs, I previously published in Development Notes.

                        · body Bve trainsim
                        · Keisei Chiba Line
                        · Converter

                        Number of sources of sound, the motor can be set for the simultaneous use of priority setting and the power running and brake light-curve interpolation of other orbital-resolution setting, operation instructions and messages shaking of the head of the train driver-updates main point Bug Fixes Fixed a bug that other time · Train [key]. Enable the (time) is ignored in the gauge can be set individually for each track an unlimited number of 256-

                        The format of the new features here.

                        Examples of other orbital curve interpolation
                        You can specify the interpolation between the radius of curvature. Track.Position[] two.
                        I wonder if more Japanese route developers will start developing for BVE5 now, as BVE2 can't run on Win 7 and the limits in BVE2 are reached quickly (unless one develops the average Japanese route with just tracks and no scenery)..

                        Comment

                        • mstsbe
                          Member
                          • Oct 2003
                          • 81
                          • Boom, Antwerp, Belgium.

                          #13
                          Update to the BVE2/4 to BVE5 converter

                          Update to the BVE2/4 to BVE5 converter:
                          コンバーター Ver. 0.10 を公開しました。 BVE2 用データに対応しましたが、データによっては正常に変換できない場合があります。 ダウン...


                          Originally posted by Google translation from mackoy blog
                          Data Converter 0.10
                          I have published Converter Ver. 0.10.
                          The data corresponding to BVE2, the data may not be converted properly.

                          Automatically generates and Sound.cfg · Panel2.cfg updates main.
                          Supports transit stop station prevention device.
                          Fixed preceding train to avoid recession.
                          Added ability to sort the distance in about syntax.
                          Fixed a bug that brake is weakened.
                          There are already some quick conversions of BVE2 to BVE5 routes, but as with other game-platforms these are mostly straight ports without any added features. The only serious BVE5 route in development is here:

                          Comment

                          • mstsbe
                            Member
                            • Oct 2003
                            • 81
                            • Boom, Antwerp, Belgium.

                            #14
                            BVE Trainsim v5.4

                            In the meantime: update for BVE5 to v5.4 and the data converter as well. Next to the installer there now are also 'bulk' zip-files available, so just extract and overwrite in your BveTs directory.

                            http://bvets.net/download/
                            http://bvets.net/download/bulk.html

                            Translated version by Google:
                            http://translate.google.com/translat...ad%2Fbulk.html

                            Apparantly some features from openBVE will make its way into BVE5 ("display of the vehicle", so an exterior view), but my guess is that they are quite low on mackoy's priority list.

                            Comment

                            • mstsbe
                              Member
                              • Oct 2003
                              • 81
                              • Boom, Antwerp, Belgium.

                              #15
                              Finally, some 4 years after the first release of BVE5 proper routes are being released:



                              I tried the Fukutoshin Line, but couldn't get the type 10000 train moving. Too bad, because the route seemed good looking but now I can't try it..

                              Comment

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