BVE: A dozen objects added to library

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  • eezypeazy
    Senior Member
    • Dec 2004
    • 108
    • Prudhoe, Northumberland, UK.

    #1

    BVE: A dozen objects added to library

    I'm very pleased to let you know that Alan has been working hard to add a further twelve objects to the object library on my site.

    This month, he's added a whole new category: platform furniture:



    There's also a further four buses: an Arriva "provincial" livery single decker, a National Express coach, a London double-decker in Lion King advertising livery, and a vintage Newcastle Corporation Leyland Atlantean.

    And, to go with all the buses, there's also a London Bus Shelter.

    More objects next month.....

    Regards

    eezypeazy
  • fcancalon
    Member
    • Aug 2006
    • 75
    • Warsaw, Poland.

    #2
    Thanks!

    Thanks Eezypeazy :-)
    Something which could be very useful too would be train objects specially designed for OpenBVE. I explain - I got the Voyager for instance (it is on the Maybank - Hammerwich route), but it has only the left side. OpenAccess allows, with the external camera, to have a vertical view over the train, and this is not very pretty but I do not know how to manage with Vertex and all these topics...
    Probably, a strong need exists now for objects which could be included in OpenBVE simulations (in the 'car' folder of OpenBVE).
    François

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    • eezypeazy
      Senior Member
      • Dec 2004
      • 108
      • Prudhoe, Northumberland, UK.

      #3
      Thank you, François.

      This will be a major problem for BVE developers, as many scenery objects have been built to be viewed only from the driving cab. For example, BVE train builders only need to build the cab - in the future, to meet the needs of users who want other views, they will have to build the outside of the train, too!

      Of course, one of the reasons that BVE objects often omit "unseen" sides is to keep the number of faces as low as possible, in order to maintain game frame rates. If openBVE resolves this for us, then it becomes practical to add the extra detail.

      And we must not forget that adding the extra detail could well mean that it takes developers longer to build routes!

      Regards

      eezypeazy

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      • guillyman
        Member
        • Dec 2007
        • 66

        #4
        Thank you for the feedback, François, this is something I need to look into too. As you may have noticed I tend to prefer building "walk-round" objects anyway as then there is a wider market for more versatile downloads. Eezypeazy has discussed with me the need for further passing trains, and the plan is to add some more to the library, and in order to to plan for Open BVE, these I expect would be available as complete objects. But it will take time! We need to encourage some of the potential out there to turn to object building...
        Also I shall contact Reschanger to enquire about any constrictions which Open BVE will impose upon objects, e.g. the bitmap sizes and resolutions, etc.
        Kind regards,
        Alan.

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