BVE: Schnellfahrstrecke route for ICE?

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  • RailRide
    Member
    • Apr 2003
    • 66
    • Bronx, New York, USA.

    #1

    BVE: Schnellfahrstrecke route for ICE?

    This is the early-generation high-speed route for an ICE train. It seems my copy is corrupt, it crashes BVE (2) while loading. I've tried going to bve.acromedia.de, but the link to the route file doesn't point to an HTML or zip file on the server. The ICE train file is still there, but no valid links to the route itself currently exist.

    I know the route works, but the only other copy I had is on a failed hard drive currently being shipped to a data-recovery facility (I now keep my downloads on two seperate external hard drives for that very reason)

    Can anyone provide a working "Schnellfahrstrecke" route file? I believe the objects and train file on my install are sufficiently intact to load the route with a functioning route file.

    ---PCJ
  • tof63
    Senior Member
    • Apr 2003
    • 392
    • Turin, Italy.

    #2
    RE: Schnellfahrstrecke route for ICE?

    There are errors in the page http://bve.acromedia.de/strecken.html

    Try this link: http://bve.acromedia.de/gerhst.zip

    To notice then this line and its train (built on May 2001 at BVE 2.00 era) could spot several errors using BVE 2.6.3.

    Luigi Cartello

    Luigi Cartello

    http://bve.altervista.org

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    • mfonda
      Senior Member
      • Jul 2004
      • 231
      • Ottawa, Ontario, Canada.

      #3
      RE: Schnellfahrstrecke route for ICE?

      I have the original 'Schnellfahrstrecke für ICE-Betrieb'. Send me an e-mail for your address. Martin fb214@ncf.ca

      Comment

      • RailRide
        Member
        • Apr 2003
        • 66
        • Bronx, New York, USA.

        #4
        RE: Schnellfahrstrecke route for ICE?

        I was able to download the route/object file from the above link provided by tof63. I tried it today with the same result--BVE reports "File not Found" errors in the following lines:
        29,30,53,54,122,123,125,126,127,128, and 130.

        If I hit "Ignore", BVE starts to render the objects, then crashes with one of Windows' "X Has encountered an error and needs to close" and offers to send the error data to Microsoft.

        I made a test version of the route file to fiddle with. BVE did complain about not being to find "Black.B3D", which I solved by modifying the line to point to the "ice" folder, then inserting a copy of the file from it's default location. But I haven't learned route programming in any meaningful way, and am not sure what the other numbers are referencing since the other error lines don't mention specifically what files can't be found.

        Also, I've run routes before that complained of missing files, and BVE runs them anyway, with at most some missing graphics here and there. But this route is the only one I've seen that will outright crash BVE. I know the route ran at one time, but now I'm not sure if it was on an earlier revision of BVE when I last played it.

        ---PCJ

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        • mfonda
          Senior Member
          • Jul 2004
          • 231
          • Ottawa, Ontario, Canada.

          #5
          RE: Schnellfahrstrecke route for ICE?

          Comparing the .rw and the object file, I notice that the missing objects seem to be:
          29 CraBalL, 30 CraBalR, and again, 52 CrabalL and 53 CraBaR. These objects do not occur in the ICE Object file, but only in the general Object file from Mackoy's Uchibo Route (I think). Make sure you have them. (I checked my ICE file, and they are not there.) Towards the end of the Object list in the .rw file there are a few other objects that only occur in the general Object file (122-130), 130 being the
          Back_Mt.bmp, which occurs both in the general Object and the ICE Object file. Check all these and I think (and hope) that you will find where the problem lies. Patience and good luck. (Even though I don't understand why the program crashes.)

          Comment

          • tof63
            Senior Member
            • Apr 2003
            • 392
            • Turin, Italy.

            #6
            RE: Schnellfahrstrecke route for ICE?

            Other then missing objects in B3D format (actual version of Uchibo for BVE 2 is using them in CSV format), the route file is full of syntax errors.

            By example repetitive commands like @rail, @railstart, @railend, @cuve, @pole, and so on, have to be placed at positions multiple of 25 meters (0,25,50,75,...20025,20050,20075) and this rule is not applied at all.

            However I'm not sure at all that this is the crashing cause, but I remember this route running fine using BVE 2.00 in 2001 (under Windows 95/98 only), and the actual BVE 2 version (running under XP) is by sure less tolerant with errors and the fatal "send/not send" window is the result...

            Luigi Cartello

            Luigi Cartello

            http://bve.altervista.org

            Comment

            • mfonda
              Senior Member
              • Jul 2004
              • 231
              • Ottawa, Ontario, Canada.

              #7
              RE: Schnellfahrstrecke route for ICE?

              You are right Luigi, there are many illegal commands; nevertheless it runs quite well under Windows98 and BVE2.6.3, even without smooth curves, and the like. I attach the start-up sceenshot.

              Comment

              • RailRide
                Member
                • Apr 2003
                • 66
                • Bronx, New York, USA.

                #8
                RE: Schnellfahrstrecke route for ICE?

                Then that must be it...I last ran BVE on a Windows ME laptop that I lost in 2004.

                Until now I had not run it under XP...so is it the earlier OS or an earlier version of BVE that was more tolerant of the errors?

                I replaced the ME laptop with an identical model and could install BVE on it (I think I bought it more for "closure" than any practical use--it hasn't been used for anything other than to make sure it still works), but the XP laptop is nearly twice the clock speed (1.7Ghz vs 900Mhz) and has a GeForce4 GPU as opposed to a GeForce2 in the ME one.

                It seems some debugging is in order? I guess I wouldn't be so interested in this one if high-speed routes were more common, but the Italian Pendolino route is the only other one I can think of, and I have that one already

                ---PCJ

                Comment

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