I don't know if somebody found it before, but translate and rotate commands work with everything, and that's realy great.
For exemple, if you want to create a forest's object, just create a simple tree: (in b3d, more readable)
[Meshbuilder]
Vertex 4,9,0
Vertex 4,-0.3,0
Vertex -4,-0.3,0
Vertex -4,9,0
Vertex 0,9,4
Vertex 0,-0.3,4
Vertex 0,-0.3,-4
Vertex 0,9,-4
Face2 0,1,2,3
Face2 4,5,6,7
[Texture]
Load Tree.Bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Coordinates 4,0,0
Coordinates 5,0,1
Coordinates 6,1,1
Coordinates 7,1,0
Transparent 0,0,0
You got a single tree just in the middle of track.
Copy and paste it as many as you want (you want a forest)
Then, adjust each tree with translate and rotate:
For example:
[Meshbuilder]
Vertex 4,9,0
Vertex 4,-0.3,0
Vertex -4,-0.3,0
Vertex -4,9,0
Vertex 0,9,4
Vertex 0,-0.3,4
Vertex 0,-0.3,-4
Vertex 0,9,-4
Face2 0,1,2,3
Face2 4,5,6,7
Rotate 0,0,50,20 (your tree is bending!!!)
Translate -5,0,7
[Texture]
Load Tree.Bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Coordinates 4,0,0
Coordinates 5,0,1
Coordinates 6,1,1
Very very nice.
Thanks, Mackoy.


For exemple, if you want to create a forest's object, just create a simple tree: (in b3d, more readable)
[Meshbuilder]
Vertex 4,9,0
Vertex 4,-0.3,0
Vertex -4,-0.3,0
Vertex -4,9,0
Vertex 0,9,4
Vertex 0,-0.3,4
Vertex 0,-0.3,-4
Vertex 0,9,-4
Face2 0,1,2,3
Face2 4,5,6,7
[Texture]
Load Tree.Bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Coordinates 4,0,0
Coordinates 5,0,1
Coordinates 6,1,1
Coordinates 7,1,0
Transparent 0,0,0
You got a single tree just in the middle of track.
Copy and paste it as many as you want (you want a forest)
Then, adjust each tree with translate and rotate:
For example:
[Meshbuilder]
Vertex 4,9,0
Vertex 4,-0.3,0
Vertex -4,-0.3,0
Vertex -4,9,0
Vertex 0,9,4
Vertex 0,-0.3,4
Vertex 0,-0.3,-4
Vertex 0,9,-4
Face2 0,1,2,3
Face2 4,5,6,7
Rotate 0,0,50,20 (your tree is bending!!!)
Translate -5,0,7
[Texture]
Load Tree.Bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Coordinates 4,0,0
Coordinates 5,0,1
Coordinates 6,1,1
Very very nice.
Thanks, Mackoy.



