BVE: Couple of Things

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  • Coxster
    Senior Member
    • Jun 2004
    • 624

    #1

    BVE: Couple of Things

    Does anyone know how to solve these?


  • Simon_G
    Senior Member
    • Apr 2003
    • 203
    • .

    #2
    RE: Couple of Things

    A few things you might try, Damon

    - Check that the 'transparent' parts of the textures are pure blue/black: sometimes resizing a texture or reducing its colour depth can change these colours slightly.

    - Check that the dimensions of the textures are all powers of 2 (32, 64, 128, 256...).

    - Check that you have specified the transparent colour properly in the object code. Remember that if you are using .X format, the transparent colour must be pure black.

    Cheers
    Simon

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    • Coxster
      Senior Member
      • Jun 2004
      • 624

      #3
      RE: Couple of Things

      Resized it and it worked. Thanks!!!

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      • Take the tram_2
        Member
        • Nov 2004
        • 63
        • .

        #4
        RE: Couple of Things

        This I suspect has been raised before, but I've been away from BVE for about 2 months. So I'm rather rusty!

        I can't really see any advantage in using the .x file over my the .csv file? What more things can the .x file support? I'm only asking because, I code in .b3d (Yes I can't work out .csv, so I use .b3d) and then convert the .b3d to .csv, but I might just convert to .x if I can see any point.

        Nick

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        • Bogdan
          Member
          • Jul 2004
          • 27
          • .

          #5
          RE: Couple of Things

          >This I suspect has been raised before, but I've been away
          >from BVE for about 2 months. So I'm rather rusty!
          >
          >I can't really see any advantage in using the .x file over my
          >the .csv file? What more things can the .x file support? I'm
          >only asking because, I code in .b3d (Yes I can't work out
          >.csv, so I use .b3d) and then convert the .b3d to .csv, but I
          >might just convert to .x if I can see any point.
          >
          >Nick


          Hi,

          .x files have a few properties that .b3d and .csv don't have. For instance: glosiness (if you want shiny surface), self-iluminating (in the dark textures glow), and I think BVE4 is optimised for .x files because it seems to load them way faster than .csv ones.

          Bogdan

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