I have recently purchased a Laptop Computer which I have brought to university with, mainly for work purposes, but it does have amoungst other things, BVE installed. Sadly though if I try and run BVE in 24bit colour all transparent sections on objects are replaced by various colours. Natually the simple option is to run in 16 bit colours (which work fine) but naturally this does cause many textures to look odd, especially noticable on panels. I have a SIS 650 graphics card, with the latest drivers, and am using XP-SP2 with the latest Direct X version. I wonder if anyone has had similar problems and has any ideas (other than the one I have already suggested). By the way, I only get this problem on BVE, both verions 2.6 and 4. In version 2.6 the problem only affects the objects in the route, but in version 4 it affects the panel aswell (possibly something to do with direct 3d?).
BVE: Transparency Problems
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RE: Transparency Problems
My laptop does similar things, it is an older Toshiba satellite, Geforce graphics but of course only 32Mb then shared memory. I think it depends on the route and texture quantity. Some run fine - like Cross City or Circle Line - but Edinburgh to Aberdeen has lots of blank or missing textures just replaced with white, even down to the speedposts.
That's on BVE 2.9 I haven't tried the latest version yet.



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