I'm revising the DenverLeadvilleGunnison 2-6-0 Steam Train for use with BVE4 & adding animation using Oskari Saarekas' plugin DLL.
One of many differences between BVE2 & BVE4 is train sound RUB.WAV.
I used this file in BVE2 to simulate the squeel/coupler/car-hump sound when 'braking at speed'; in BVE4 it doesn't work.
I thought about using the new BVE4 SOUND.CFG brake commands:
{Brake Handle}
Apply=Sound_Brake_LevrSrvcUp.wav
Max=Sound_brake_LevrSrvcMax.wav
for the 'braking at speed' sound, but this is inappropriate
if the brake is applied when already at zero speed.
Any ideas how to duplicate the BVE2 RUB.WAV train function in BVE4?
One of many differences between BVE2 & BVE4 is train sound RUB.WAV.
I used this file in BVE2 to simulate the squeel/coupler/car-hump sound when 'braking at speed'; in BVE4 it doesn't work.
I thought about using the new BVE4 SOUND.CFG brake commands:
{Brake Handle}
Apply=Sound_Brake_LevrSrvcUp.wav
Max=Sound_brake_LevrSrvcMax.wav
for the 'braking at speed' sound, but this is inappropriate
if the brake is applied when already at zero speed.
Any ideas how to duplicate the BVE2 RUB.WAV train function in BVE4?


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