After getting tired of slow frame-rates, I finally upgraded my PC to a 64 Meg Geforce, and the results have been excellent - all that detail I'd been missing!
Howver, I notice that when fairly complex screens are being displayed there's still a noticeable 'hiccup' every few seconds when movement (though not sound) stops dead for perhaps a tenth of a second.
Any suggestions on the best way to avoid or reduce this? The machine is a 1300 MHz Pentium running Win98 Second Edition, and has 128 Meg of RAM; cutting the view distance and reducing the colour depth to 16 bits seem to have no effect.
Do I need a faster machine, 256 Meg of memory, or just to apply some tweak that I've missed?
TIA!
Howver, I notice that when fairly complex screens are being displayed there's still a noticeable 'hiccup' every few seconds when movement (though not sound) stops dead for perhaps a tenth of a second.
Any suggestions on the best way to avoid or reduce this? The machine is a 1300 MHz Pentium running Win98 Second Edition, and has 128 Meg of RAM; cutting the view distance and reducing the colour depth to 16 bits seem to have no effect.
Do I need a faster machine, 256 Meg of memory, or just to apply some tweak that I've missed?
TIA!



Comment