BVE: Class 360 Problems

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  • coopsweb
    New Member
    • Aug 2004
    • 12
    • .

    #1

    BVE: Class 360 Problems

    Hello All!

    Nearly finished the 360 EMU added real door and other sounds. The speedo has now been installed (Many, many, many thanks to Robert Glass!)

    I seem to be having a problem with the movement of the train. I've tried driving the unit on B'ham-X-City South Route and various others - it seems the unit 'lurches' all over the place (especially on the Birmingham Route) - I've got an idea that it's to do with the placing of the cab and the movement variables, but no matter what I try, I can't seem to get it right! Anyone got any ideas? I think it just could be the fact that I'm missing something really simple...

    [link:www.coopsweb.boltblue.com/ext/Cl360_test.zip|360 Beta 2 (1MB)]
    (The train doesn't contain any Run sounds, as I've yet to get permission to include them).
  • NathanWhitington
    Senior Member
    • Apr 2003
    • 318
    • Healthy.

    #2
    RE: Class 360 Problems

    That's a very interesting problem! I tried it out on one of my own route's and I noticed that as one goes over the points it makes sudden jerks similar to those of which you mentioned in your above post. I can safely say it's a train.dat problem!

    Comment

    • Simon_G
      Senior Member
      • Apr 2003
      • 203
      • .

      #3
      RE: Class 360 Problems

      Hi

      Check the #CAR section of your train.dat (or 'Cons' if you're using the train editor). You've entered the train as a single 81m motor car of 164 tonnes and 0 trailers, each weighing 0 tonnes .

      I tried splitting the train up into 4 cars of 20.5m and 41 tonnes each and it ran smoothly through the points at Barnt Green and Longbridge in BVE2.9. #CAR section of train.dat as follows:

      #CAR
      41
      2
      41
      2
      20.5
      0

      This represents 2 motor cars + 2 trailers. You'll need to change it to whatever is correct for a 360.

      Cheers
      Simon

      Comment

      • coopsweb
        New Member
        • Aug 2004
        • 12
        • .

        #4
        RE: Class 360 Problems

        Right,

        Confusion over (sort of!?!) thanks to Simon_G (He knows what he's doing!!!!). A big thanks has been added to the credits.

        The only work left to do on the 360 is really the brake/main res gauge and the brake % gauge. I don't know if such a thing is possible, but I will keep trying- again, any suggestions would be most appreciated.

        Once most of the gauge thingies have been sorted and the run.wav file copyright issues have been sorted, then the train can be released.

        I can be contacted through MSN messenger: messenger@cooperhayden.co.uk if anyone has any suggestions. Should anyone need any advice/materials/sounds from 08/310/312/315/321/360 EMU's I'd be happy to email them with the relavent details.
        I've set up a brief website [link:www.coopsweb.boltblue.com/ext/ge_trains/|Great Eastern Units] should anyone need any cab pics.etc. - I've included some WAGN 317 cab pics to get people started....

        Hope this helps.

        Paul

        Comment

        • Stooopid_person
          1500 Post Veteran
          • Nov 1999
          • 1592
          • Planet Stooopid.

          #5
          RE: Class 360 Problems

          >The only work left to do on the 360 is really the brake/main
          >res gauge and the brake % gauge. I don't know if such a
          >thing is possible, but I will keep trying- again, any
          >suggestions would be most appreciated.

          Yes it is possible, you make it the same way as you(or Robert Glass) made the speedometer. You make a seperate brake gauge picture, then you make a cover for it. Take a look at other BVE trains.

          Comment

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