BVE: Problem curves/switches

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  • Central trains
    Senior Member
    • Apr 2003
    • 254
    • .

    #1

    BVE: Problem curves/switches

    i would to help you but i can hardly to the tricky formulas myself. i just want to say nice objects on your site
  • nmbs
    Member
    • Apr 2003
    • 39
    • Hamont, Belgium.

    #2
    RE: Problem curves/switches

    Thank you very much
    Your site is also nice

    The formule is not so difficult if you use some mathematic but i don't get why it gives an error. I used as angel 1000 (since 500+500).

    Comment

    • NathanWhitington
      Senior Member
      • Apr 2003
      • 318
      • Healthy.

      #3
      RE: Problem curves/switches

      >Thank you very much
      >Your site is also nice
      >I used as angel 1000

      Is that like Angel delight :+

      Comment

      • tof63
        Senior Member
        • Apr 2003
        • 392
        • Turin, Italy.

        #4
        RE: Problem curves/switches

        You need to extend in lenght rail objects used for rails outside the rail(0).

        This phenomenon is due to the BVE graphic engine, that makes calculations based only on the radius of the rail(0). Every 25 mt in lenght object being inside che curve has each element partially overlapped one with the other. On the opposite, outside the curve of rail0(0), like in your tracks coming from the left, there are gaps between each rail element (if they are 25 mt long).

        May be that a look at this topic can help to understand better:
        [Link Expired]

        Cheers,

        Luigi Cartello


        Luigi Cartello

        http://bve.altervista.org

        Comment

        • Martin Finken
          Senior Member
          • Apr 2003
          • 182
          • .

          #5
          RE: Problem curves/switches

          you can place a little rail between 2 or 3 meters between the blank rails. Or on another way , you place a rail which is -50 m long or -100 m long, but therefore you must coded the rail as a blankrail. So have i have closed the rails on my routes.

          greatings
          Martin Finken
          This website is for sale! bve-train.de is your first and best source for all of the information you’re looking for. From general topics to more of what you would expect to find here, bve-train.de has it all. We hope you find what you are searching for!

          Comment

          • ferrovipathe
            Senior Member
            • Apr 2003
            • 169
            • Paris, France.

            #6
            RE: Problem curves/switches

            Bonjour!


            C'est un problème classique de BVE.
            Celui-ci place les objets à distance du rail de référence [Rail(0)] en suivant les rayons perpendiculaires au milieu du segment de référence.
            Ce qui fait que lorsque des voies divergent, comme ici, les rayons divergent aussi, et les objets sont donc placés à 25m + un petit quelque chose correspondant à cette divergence.
            La figure citée en référence par Luigi est très parlante.

            Il n'y a donc que deux solutions:
            Soit utiliser des rails plus long que 25 m pour combler ce trou,
            Soit créer un objet complet de 50 ou 75 m comprenant les aiguilles et le croisement, suffisamment long pour combler ces trous. Dans ce cas, il faut placer l'objet, rouler sur un rail(0) invisible (NullRail).

            Il est tout à fait possible de créer des aiguillages coubes de 75m (ou plus) de long, à la condition de commencer à -50m et de finir à +25m, sous peine de le voir s'effacer brutalement au delà.

            Concretement, j'utilise quelques objects de ce type dans Loop, que l'on peut trouver sur mon site, ainsi d'ailleurs qu'une petite étude mathématique (en anglais) sur les manières de calculer les courbes, les deviations, etc.

            Bon courage!

            (That's a classic problem with BVE.
            Each object is put along a radius of the curve followed by rail(0).
            So, as each radius is going far away from others, there is a gap between each 25m long object. (Look to Luigi's picture).

            So, there are only two soluces:
            - using rails longer than 25 m,
            - or create an single object with turnouts and crossing. In that case, train must runing on an invisible rail(0) (Nullrail).

            It is possible to create complexes switches, long and curved for example (75m long or more), but such object must always begin 50 m before and must end at +25m, if you don't want to see your beautiful work vanishing suddenly while running.

            Some examples of such objects are in my route loop on my site.)

            All the best.

            Comment

            • NathanWhitington
              Senior Member
              • Apr 2003
              • 318
              • Healthy.

              #7
              RE: Problem curves/switches

              >Hey all. Take a look at the folowing screen please.
              >My problem is the thing that is circled in blue. I used
              >"formula" to calculate the distance from track 0 (the green
              >arrow). The problem is that the tracks don't fit very well.
              >I did use several numbers after the point, up to 6, so
              >rounding is not the problem. Can anyone help me to solve to
              >problem? What should I do?
              >
              >Thank you

              What formula did you use? Is there one available online then?

              Comment

              • Stooopid_person
                1500 Post Veteran
                • Nov 1999
                • 1592
                • Planet Stooopid.

                #8
                RE: Problem curves/switches

                >What formula did you use? Is there one available online
                >then?

                Yes, there has been numerous post on this, do a search for it.

                EDIT take a look here
                [Link Expired]
                [Link Expired]

                Comment

                • ferrovipathe
                  Senior Member
                  • Apr 2003
                  • 169
                  • Paris, France.

                  #9
                  RE: Problem curves/switches

                  >What formula did you use? Is there one available online
                  >then?


                  Yes.

                  I wrote a little 'refreshing course' for computing curves, distances of tracks, and so on, at:



                  You may mail me if you have some questions.

                  All the best.

                  Comment

                  • nmbs
                    Member
                    • Apr 2003
                    • 39
                    • Hamont, Belgium.

                    #10
                    RE: Problem curves/switches

                    Thank you very much for all the reactions.
                    I will try them out and keep you guys informed.

                    Thank you again

                    Comment

                    • NathanWhitington
                      Senior Member
                      • Apr 2003
                      • 318
                      • Healthy.

                      #11
                      RE: Problem curves/switches

                      >>What formula did you use? Is there one available online
                      >>then?
                      >
                      >
                      >Yes.
                      >
                      >I wrote a little 'refreshing course' for computing curves,
                      >distances of tracks, and so on, at:
                      >
                      >http://ferrovipathe.free.fr/Docs/Computes.doc
                      >
                      >You may mail me if you have some questions.
                      >
                      >All the best.

                      Excellent! Thanks for that I was wondering what that file was when I looked on your site earlier for any sign of a formula or tutorial! Cheers.


                      Comment

                      • nmbs
                        Member
                        • Apr 2003
                        • 39
                        • Hamont, Belgium.

                        #12
                        Problem curves/switches

                        Hey all. Take a look at the folowing screen please.
                        My problem is the thing that is circled in blue. I used "formula" to calculate the distance from track 0 (the green arrow). The problem is that the tracks don't fit very well. I did use several numbers after the point, up to 6, so rounding is not the problem. Can anyone help me to solve to problem? What should I do?

                        Thank you

                        Comment

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