BVE: B3D objects

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  • smace
    Senior Member
    • Apr 2003
    • 481
    • .

    #1

    BVE: B3D objects

    I see that route builder supports only B3D objects. I know there is a B3D > CSV converter, is there one that works the other way?
  • Piccadilly_Line
    Member
    • Apr 2003
    • 82
    • England.

    #2
    RE: B3D objects

    Nope, if you want all your objects to be one type, make it CSV.

    --
    Tom Beevers

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    • smace
      Senior Member
      • Apr 2003
      • 481
      • .

      #3
      RE: B3D objects

      I want to use the the CSV objects I created in Route builder, and I think that it only supports B3D at this point. I could re code them I suppose, but I am mostly lazy

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      • Stooopid_person
        1500 Post Veteran
        • Nov 1999
        • 1592
        • Planet Stooopid.

        #4
        RE: B3D objects

        I have converted .csv to .b3d manually before, like sometimes, if you use the converter, there maybe some problems. Put any LUL underground station .rw object into the converter. When it comes out, all the texture sections are missing!
        So, it should be quite easy to do it the other way I think.
        Otherwise, use a temporary .b3d object first. Then when the route is finished, swap the object with the .csv object and rename the load freeobject part.

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