BVE: Texturing objects

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  • jantorre
    New Member
    • Nov 1999
    • 9
    • Leikanger, Sogn&Fjordane, Norway.

    #1

    BVE: Texturing objects

    Hi,
    I am in the planning stages of building a route, and have just starting to building objects.
    Im slowly learning but came across a problem:
    How to texture objects(!)

    On the mackoy site this is the code(csv):

    SetTextureCoordinates,NVertex,Tu,Tv

    Coordinate of texture mapping is set.

    NIndex: Sets texture mapping the index of the apex which
    Tu and Tv: Coordinate of texture mapping

    Can somebody explain this code?or the b3d format, or anything;-)
    What does Tu and Tv mean?

    English is not my mother tongue and it is hard for me to understand this...

    Thanks in advance!

    Sorry for my bad english
    Jan-Tore
    Norway;-)
  • tof63
    Senior Member
    • Apr 2003
    • 392
    • Turin, Italy.

    #2
    RE: Texturing objects

    I am also a "not English mother language speaker", but I learnt these concepts on Alfred Barten's site http://alfredbarten.com/

    Follow the link to BVE works, then to Developer guide, then to Investigations - Object basics.
    The object format explained is RW, but the concept is the same:

    Coordinates(RW) -> SetTextureCoordinates(CSV)

    Cheers,
    Luigi Cartello

    Luigi Cartello

    http://bve.altervista.org

    Comment

    • Stooopid_person
      1500 Post Veteran
      • Nov 1999
      • 1592
      • Planet Stooopid.

      #3
      RE: Texturing objects

      One is the number of times the image is applied horizintally and the other one is vertically.

      Comment

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