Expedition Simulator

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  • SurvivorSean
    3000 Post Veteran
    • Apr 2001
    • 3460
    • Welland, Ontario, Canada.
    • General

    #1

    Expedition Simulator

    So this is the latest program I'm developing, and there is already several hours of play time available as this is being codes with ChatGPT V6 Astra. It literly now codes overnight last update took 45 minutes and I haven't even opened it yet.

    This is the reason why I switched from the RTS brand to Sean Murrell Studio is simply because I had things I wanted to create other than just a simulator for RTS. There is going to be trains in this, and the trains are going to be not just a huge part, there will be full simulation aspects to it as well. It's currently in 2D but there is potential once the gameplay is at a certain level to look at moving this over to 3D as Astra is capapble of coding this with WebGL etc. without havig to use a traditional game enginge.

    For now the whole concept is you have landed on an Earth like planet. You start with some supplies a small landing team and a rover. The rover is used as a fog of war type style of game play to find various resources such as agriculture, mining, logging, water, etc. The rover is often cut off by escarpments and forests. There is an ability to clear cut but there is a cost at doing that. Various land types such as plains, desert, salt plains, and a few oddball types can help or hinder your progress.

    Eventually you built the various components, lumber, power, etc. to manufacture good, build housing for more people, and transport small amounts between industries and home base. You can currently establish new settlements as well. The various bio regions favor more types of some items and less of others which gives transport and logistics a meaning.

    The goal as I said is eventually to have more industry chains and ultimately build a railraod simulator on top of it. The difference between RTS and this is I will know the actuall shipper and receivers and it will be in the players control to figure out what tracks, industries, and yards you build, and eventually what trains.

    All worlds are procedurally generated but you can save worlds for others to play in. The expedition mode and train simulation mode will change the scale of both scenery and time. In order to do expedition in a larger areas there is a time compression to get further and find commodities that could normally take you hours and days to travel to find and research. Once you have an area you like you can enter the railroad simulator and run the railroad as you see fit.

    I'm not that far along yet, but I have come a very far way. ChatGPT 6 Astra is an amazing utility that has helped me get thorugh the tough parts. Unlike 5.4 it actually tests everything internally so it does much of the debugging. The only bugs found are those that the AI may have missed or something beyond the initial testing that the AI didn't notice. Unlike earlier AI versions they find these issues quickly and redesign aspects if necessary to make it work.

    More information available at my Discord as I'm currently updating this daily, but actually playing more than coding and designing more. My design time has been reduced to a short conversation at the end of the evening where 5.4 gives me a new prompt to provide 6.0 Astra and it works overnight.

    Thanks

    Sean
    Discord https://discord.gg/zfxTBbnu3K
    YouTube https://www.youtube.com/c/SeanMurrellRTS
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  • SurvivorSean
    3000 Post Veteran
    • Apr 2001
    • 3460
    • Welland, Ontario, Canada.
    • General

    #2
    image.pngimage.pngJust some screen shots of the various planets ES will create and soem of the exploring I've done. It has contour lines now the yellow and black lines as well as icons for the various POI that you can find. The water is a river with a natural drainage pattern that heads to the ocean. I like the drainage and all the tributaries but it's not swaying as much as I got on one of the shoreline excursions I did with the ocean a couple of updates ago. I'm updating or playtesting this pretty much every day now.

    image.png​

    Thanks

    Sean
    Discord https://discord.gg/zfxTBbnu3K
    YouTube https://www.youtube.com/c/SeanMurrellRTS
    sigpic

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