Well I don't want to be the boy who cried wolf, because I don't like wolves unless they are cute puppies.
But thankfully the lack of brain power that has let me down in recent coding adventures is now happy to see the AI era is among us. I've been using Grok 4.1 now and it's predecessors for a few months. For the most part anything you can think of. But it wasn't until very recently I have built full applications starting at work with a shipment system, then a simple game of Uno earlier this weekend.
What I'm showing you here I'm calling alpha 0.0001 and so far Grok has been doing well. I've had issues with Grok on more complicated tasks especially when you start getting into 3D and using other sources and programs. But it's very good at writing web based programs. Here is a quick 15 minute video (sorry no sound have to fix my mic) that shows off where RTS is right now.
So where I'm at right now is I originally wanted to automatically import all of OpenRailroadData but as I said Grok can get confused when you bring in other sources and it did. So I did something I learned from the FYM days and I simply built my own track in an editor. What you are going to see here may look like MS Paint. But I assure you the map is the entire world (just happens to be zoomed in right now to Niagara, Canada between Lake Erie and Ontario).
The system is working perfect at building track nodes and I was able to build the 8 track CN Port Robinson Yard in 15 minutes. There is a similar concept used for building tracks in FYM Freight Yard Manager except RTS is not about just the yards. Instead of using maps people create with just yard images in the background you have access to the latest real world data from the web. You can plot a track anywhere in the world over top existing tracks. What is the point of that, well it goes into a JSON file and not RTS has data to know where the tracks are similar once again to what FYM does.
What FYM does is for free allows people to access the program but you must connect to servers run by the developer. I will be free in an HTML code that anyonce can view, and if they want use if for their own ideas. After all Grok developed it for me and I'm going to share it with the entire world.
What FYM does not do is allow real time AI networks of trains that will AI switch to whatever settings you have (I'm not there yet but its a long way down the pipeline). Now that I have track next will come the cars, engines, and switches where those nodes interact with each other. Signal systems will be developed likely automated as well. At the very least you will be able to run trains anywhere in the world and switch industries. That shouldn't be too far off at the rate I'm going.
Anyways I'm excited about this one and I hope you are as well.
Thanks
Sean
But thankfully the lack of brain power that has let me down in recent coding adventures is now happy to see the AI era is among us. I've been using Grok 4.1 now and it's predecessors for a few months. For the most part anything you can think of. But it wasn't until very recently I have built full applications starting at work with a shipment system, then a simple game of Uno earlier this weekend.
What I'm showing you here I'm calling alpha 0.0001 and so far Grok has been doing well. I've had issues with Grok on more complicated tasks especially when you start getting into 3D and using other sources and programs. But it's very good at writing web based programs. Here is a quick 15 minute video (sorry no sound have to fix my mic) that shows off where RTS is right now.
So where I'm at right now is I originally wanted to automatically import all of OpenRailroadData but as I said Grok can get confused when you bring in other sources and it did. So I did something I learned from the FYM days and I simply built my own track in an editor. What you are going to see here may look like MS Paint. But I assure you the map is the entire world (just happens to be zoomed in right now to Niagara, Canada between Lake Erie and Ontario).
The system is working perfect at building track nodes and I was able to build the 8 track CN Port Robinson Yard in 15 minutes. There is a similar concept used for building tracks in FYM Freight Yard Manager except RTS is not about just the yards. Instead of using maps people create with just yard images in the background you have access to the latest real world data from the web. You can plot a track anywhere in the world over top existing tracks. What is the point of that, well it goes into a JSON file and not RTS has data to know where the tracks are similar once again to what FYM does.
What FYM does is for free allows people to access the program but you must connect to servers run by the developer. I will be free in an HTML code that anyonce can view, and if they want use if for their own ideas. After all Grok developed it for me and I'm going to share it with the entire world.
What FYM does not do is allow real time AI networks of trains that will AI switch to whatever settings you have (I'm not there yet but its a long way down the pipeline). Now that I have track next will come the cars, engines, and switches where those nodes interact with each other. Signal systems will be developed likely automated as well. At the very least you will be able to run trains anywhere in the world and switch industries. That shouldn't be too far off at the rate I'm going.
Anyways I'm excited about this one and I hope you are as well.
Thanks
Sean




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