Better than good start, i would like to say. Me just being greedy wanting a green one. Blue is fine, when i started on the railway nearly every class had examples of blue and green liveries. Whilst the re-painting was taking place, from 1966 onwards.
Railcars and 03s together is like chocolate and orange of jaffa icecream
The two on paper dont sound like they belong.. But they absolutely do and combine to make something special
Its truly beautiful to see the class 03 get the love it deserves, simulated by diesel railcar sims physics, paul harpers models rigged and moving like they should.. The sounds are lovely and the whole thing just glows with warmth and spirit
Perhaps for me its a proud moment to see it all come together so well by a developer with a true sense of accuracy, realism and respect for the trains themselves
Most surprisingly though, is seeing how much love the little 03s have in the world and the admiration for the class seems universal
I truly think its been a good choice to go with the 03, as not only someone who loves the class since childhood (my trainset had an 03 when I was 6, it slept on my pillow at night)
But as a supporter and admirer of diesel railcar sim, its my dearest hopes that little engine broadens the appeal and expands sales 10x
Ill be gifting out 5 more copies atleast.. Im at 13 now, id be honored to have gifted 20 copies in the near future
To participate, open your Steam client and right-click on the game, then select Properties from the pop-up menu. From the properties window go to the Betas tab and choose beta from the drop-down menu (no password required). The beta version has automatic error reporting (more information when you start the game). The main new feature is obviously the Class 03 diesel locomotive with a 5-speed gearbox and three different brake systems.
Edit: NVM, figured it out.
Edit 2: Got the beta version installed, but how do I access the 03? All I can find are the three original routes with the DMU scenarios.
Had another go on the main PC and very impressive, also took one of the DMU's out for a spin again.
A couple of items for Lapio to consider...
1. We really need to be able to save/re-load the game. Some of the runs are quite long.
2. Need to tone down the track bounce and sway a bit, the 03 felt like an old Sealink ferry crossing St Georges Channel in a Force 8 storm! We need some movement, i.e. not stale like MSTS, but the implementation is a bit OTT.
3. I used the adjustment to make the text/icons bigger on a 4K monitor but the result of that is the bottom LH helpers partly overlap. These could do to be grabbable/moveable so they can be placed according to player wishes.
1. Saving a run is a feature that gets requested frequently so I'll need to prioritise it higher. The trouble is that the next three updates after this one are already set, but I'll see what I can do. It shouldn't be too hard to make but it's one of those things that have a good chance of turning out be more complicated than they at first seem. Luckily some of the 03 have quite a bit of slack in the timetable so you may be able to complete them almost 10 minutes earlier than scheduled.
2. Yeah the bounciness may be a a bit overboard when running on jointed track but it's the track's fault, the vertical drop at the joints to be precise. DMU suspension handles it quite well but the 03 having a short wheelbase is all over the place.
3. HUD helpers overlapping when using GUI zooming is a bug I didn't notice until a few days ago, but the second beta will fix it. Being able to move them around is also a good idea.
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