Powder River Basin V1.03 - Sound Source Inquiry for Turnouts & Double-Crossovers

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  • ZachBell4400
    Senior Member


    • Jul 2017
    • 480
    • Little Falls, MN
    • American English
    • ORTS

    #1

    Powder River Basin V1.03 - Sound Source Inquiry for Turnouts & Double-Crossovers

    I've been doing some research on how manual and signalled switches work in regards to a sound source for BNSF-themed as well as UP-themed routes. The Powder River Basin Route V1.03 is a perfect example. With the additional crossovers and junctions on the route, they need sound sources.

    Anyways, I cannot seem to determine an appropriate sound source file(s) for a turnout based on speeds of trains that move over them. Even if my trains have squealing axles, it doesn't necessarily prove to be effective enough for a prototypical operation. How can I make a turnout sound more life-like and prototypical instead of quiet and dull?_____________________________________________ __________________________

    ------------ ---------- ------------__________ *_____*___________WB__________________________ Alliance<
    >Hemingford__________*/__________ \Xover/___________EB___________________________To Angora Yard>
    ___________________________________*____ *

    I would greatly commend somebody who would offer some basic tips on adding a sound source to a double-crossover (an example), which has four individual turnouts. Each * as mentioned above in the schematic represents a turnout that requires a sound source (preferably a 25-yard radius) for added realism on behalf of the PRB.

    Thank you in advance!!!

    Zach Bell
    LittleFalls_RailFan

    Last edited by ZachBell4400; 11-30-2019, 05:50. Reason: Edit
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