I've been doing some research on how manual and signalled switches work in regards to a sound source for BNSF-themed as well as UP-themed routes. The Powder River Basin Route V1.03 is a perfect example. With the additional crossovers and junctions on the route, they need sound sources.
Anyways, I cannot seem to determine an appropriate sound source file(s) for a turnout based on speeds of trains that move over them. Even if my trains have squealing axles, it doesn't necessarily prove to be effective enough for a prototypical operation. How can I make a turnout sound more life-like and prototypical instead of quiet and dull?_____________________________________________ __________________________
------------ ---------- ------------__________ *_____*___________WB__________________________ Alliance<
>Hemingford__________*/__________ \Xover/___________EB___________________________To Angora Yard>
___________________________________*____ *
I would greatly commend somebody who would offer some basic tips on adding a sound source to a double-crossover (an example), which has four individual turnouts. Each * as mentioned above in the schematic represents a turnout that requires a sound source (preferably a 25-yard radius) for added realism on behalf of the PRB.
Thank you in advance!!!
Zach Bell
LittleFalls_RailFan
Anyways, I cannot seem to determine an appropriate sound source file(s) for a turnout based on speeds of trains that move over them. Even if my trains have squealing axles, it doesn't necessarily prove to be effective enough for a prototypical operation. How can I make a turnout sound more life-like and prototypical instead of quiet and dull?_____________________________________________ __________________________
------------ ---------- ------------__________ *_____*___________WB__________________________ Alliance<
>Hemingford__________*/__________ \Xover/___________EB___________________________To Angora Yard>
___________________________________*____ *
I would greatly commend somebody who would offer some basic tips on adding a sound source to a double-crossover (an example), which has four individual turnouts. Each * as mentioned above in the schematic represents a turnout that requires a sound source (preferably a 25-yard radius) for added realism on behalf of the PRB.
Thank you in advance!!!
Zach Bell
LittleFalls_RailFan


