I apologize if this has been discussed before, but I didn't find anything on it.
I've noticed that in both OR and MSTS that all the sounds associated with an engine seem to follow the same settings for distance. The engine prime mover and bell and horn are all audible at the same distance. This really isn't prototypical. 99% of the time you can hear the horn from much farther, even miles away from the train. The prime mover sounds, traction motor whine, bell, etc... don't come into hearing distance until the locos are much close. For the sake of argument, lets leave out environmental factors such as wind, temps, surroundings, etc...
How hard would it be to make the horn sounds audible at farther distances and then be able to hear the prime mover and other sounds as the train gets closer to the camera.
A similar issue occurs as the train moves away from the camera, all of the engine sounds fade up until the engines reach the distance value and then they all cut out when it would be more prototypical for the horn sounds to continue much farther.
I realize this would probably require new parameters in the sms file but maybe a code change could play the horn at the distance parameter + 40% while the other sounds are played up until the distance parameter. Maybe the 40% could be a user change option.
This is just a suggestion/very desired feature that seems is lacking in both OR and MSTS and from other Sims that I've view videos of.
Thanks for reading and any consideration on the OR development teams part.
Mike
I've noticed that in both OR and MSTS that all the sounds associated with an engine seem to follow the same settings for distance. The engine prime mover and bell and horn are all audible at the same distance. This really isn't prototypical. 99% of the time you can hear the horn from much farther, even miles away from the train. The prime mover sounds, traction motor whine, bell, etc... don't come into hearing distance until the locos are much close. For the sake of argument, lets leave out environmental factors such as wind, temps, surroundings, etc...
How hard would it be to make the horn sounds audible at farther distances and then be able to hear the prime mover and other sounds as the train gets closer to the camera.
A similar issue occurs as the train moves away from the camera, all of the engine sounds fade up until the engines reach the distance value and then they all cut out when it would be more prototypical for the horn sounds to continue much farther.
I realize this would probably require new parameters in the sms file but maybe a code change could play the horn at the distance parameter + 40% while the other sounds are played up until the distance parameter. Maybe the 40% could be a user change option.
This is just a suggestion/very desired feature that seems is lacking in both OR and MSTS and from other Sims that I've view videos of.
Thanks for reading and any consideration on the OR development teams part.
Mike

