4. Steam Operations

Collapse
X
Collapse
  •  

  • 4. Steam Operations




    TrainSim.Com Train Simulator FAQ


    Frequently Asked Questions About MSTS




    4. STEAM OPERATIONS





    HOW DO I PROPERLY FIRE A STEAM LOCOMOTIVE?


    Steam Boiler Tutorial


    By David Etheridge


    Firing and driving a steam locomotive can take years of experience to become
    proficient. This isn't helped by every driver / fireman having their own
    techniques. This FAQ is designed to help those who would like to learn more
    about real world procedures and methods and how they can be applied to MSTS.
    This tutorial is based around the Flying Scotsman but equally applies to the
    380 or most steam locomotives.

    Firing A Steam Locomotive


    MSTS doesn't allow you to start from a cold engine but I have included the
    procedures for it here for completeness.

    On a large Express locomotive the locomotive would be lit up the previous
    day with a warming fire. The long process of getting a locomotive to working
    pressure starts 8 - 10 hours prior to the locomotive being needed. In the
    days of steam on the mainline the only time an engine would be completely
    disposed of was when it was due for overhaul or boiler washouts.

    The whole process starts by cleaning the grate of clinker and ash, emptying
    ash pans and generally checking the locomotive for leaks and damage. A bed
    of coal is then laid one the grate (the positioning of which varies from
    middle of the grate to the back under the door).

    A layer of wood is then placed on top of this then a small amount of coal on
    top of that mixed with paraffin soaked rags or old cleaning rags. This is
    then lit and once the fireman is sure the fire is going he can retire for a
    brew whilst the warming fire gets going. Gradually over the next 8 to 10
    hours the fire is slowly built up, slowly being the operative word. Bring a
    loco up to pressure too quick and you can almost halve its boiler's working
    life due to stresses placed on the boiler as it suddenly heats up.

    Right, we have a loco in steam... now what...

    MSTS isn't very accurate firing wise, in the same way a golfer would say
    that a golf game isn't accurate. 75% of a fireman's skill is being able to
    watch the fire, fire in the correct places on the grate. This cannot be
    achieved with MSTS as it's a case of firing rate and no visual clues to
    the state of the fire or if its clinkering (an easy sign is a light blue
    flame, similar to that of a gas ring which is a sign of clinker).

    Route learning is a must, study the route profile, drive the route a couple
    of times to get visual clues to where the gradient changes (am I the only
    one who can't read the trackside signs?). Build the fire up well just before
    an uphill grade but cut the firing back before the summit if the driver
    (you) will close the regular or notch right back on the downgrade.

    Increase coal shovelling rate: R
    Decrease coal shovelling rate: Shift + R

    When standing in a station building a fire you will need to use the blower
    to increase draft through the fire bed which achieves three things: a)
    better steaming, b) less black smoke and most importantly c) keeping your
    fire hot. On a stop/start run keeping the fire hot is essential to steaming.
    'What?' I hear you say that fire is roasting... to us it is but a drop of
    just 10 to 20 degrees C will see your steaming rate decrease rapidly and
    your pressure drop. This is usually worsened by an inexperienced fireman
    adding more coal which cools the fire even more. Do this too much and you
    will have a nice layer of clinker to clean out at the end of the day!

    Blower open: N
    Blower closed: Shift + N

    Now for your water... this is crucial. No matter how many steam railways
    you go to you will always hear this phrase... 'You can run out of steam,
    you can run out of coal, you can let the fire die but NEVER run out of
    water. A boiler is made of three primary parts: a) the barrel (that long
    bit between the cab and smokebox), the outer firebox (the bigger bit you
    see next to the cab) and c) the inner firebox. The inner firebox is
    suspended in the outer box by stays, at the top these will be crown stays
    (girderish like bits of metal) and all around the box will be normal bar
    stays the quantity of which is several hundred. The inner firebox is
    delicate, it is only the cooling effect of the water in the boiler that
    stops it melting or warping. Remove that water (exposing the top of the
    inner firebox - or crown) and the inner firebox will collapse due to
    boiler pressure and the heat of the fire. Big bang time.

    I notice with the Auto fireman on MSTS that he keeps the boiler at about
    90%. For a mainline run with few severe gradient changes this is fine.
    With water in the boiler remember that when you go uphill the water will
    come to the back of the boiler and give you a false reading in the gauge
    glasses. As soon as the gradient levels out watch that water disappear. Go
    downhill and the water goes to the front of the boiler and could
    potentially expose the top of the inner firebox. A good fireman never
    works in real time, he is always thinking 10 - 15 minutes ahead and
    looking after the boiler and fire accordingly. As long as the boiler is 50
    - 75% full you'll be all right (gradients permitting).

    Water has one adverse effect... it will cool the temperature of your boiler,
    not by much but enough to lose you some pressure now and again (especially
    when stationary). Try to use the injectors whilst on the run. When coming to
    a station let the water level drop a little. This extra space will allow you
    to manage the pressure without using the boiler safety valves (those noisy
    things on top of the boiler that throw up huge jets of steam).

    Scotsman is fitted with two injectors, a live steam injector and an exhaust
    steam injector. They both do the same job but the exhaust injector takes
    steam from the blast pipe or Ejector exhaust to provide the steam. This is
    efficient on the run as it uses only waste steam not steam from the boiler.

    One other vital piece of information. If you see your water level get above
    100% then even if you are doing 80 mph down the S&C GET YOUR DRAIN COCKS
    OPEN. If you change grade and go uphill there is a chance you will carry
    water over from the boiler into the main steam pipe, through the
    super-heater header and into the cylinders. Water not being as compressible
    as steam and you risk blowing a cover off a cylinder. I've not managed to do
    this on MSTS yet but it does happen in real life! You also risk bending
    motion rods as the piston stops against the water whilst the rods are still
    going round in a blur. Expensive mistakes!

    The real life technique for an injector is to fully open the water valve,
    THEN the steam valve then adjust the water valve until no overflow is seen
    coming from the injector body. You will hear the injector tone change
    dramatically as well when it starts feeding (again not modelled in MSTS).
    In MSTS You have a simple on off steam valve and a slightly adjustable water
    valve but no visual clues to whether the injector has 'picked up'.

    Water valve 1 open: K
    Water valve 1 close: Shift + K
    Injector 1 steam open / close: I
    Water valve 2 open: L
    Water valve 2 close: Shift + L
    Injector 2 steam open / close: O

    Steam heating isn't really modelled in MSTS but if you are using it for
    realism value then remember that the steam is coming direct from the boiler
    and thus you will need a slightly bigger fire than usual to compensate.

    The dampers are used to control primary air to the firebed. On a loco like
    Scotsman there are two dampers (one at the front and one at the back of the
    ashpan). There are two views on damper usage... (neither apply to MSTS as
    you only have one damper), do you a) open the damper of the direction of
    travel (i.e. front damper when going forward) and ram air into the fire bed
    or b) use the opposite damper and let the draft of the exhaust draw air in?
    Personally I use the opposite rule, ram too much air into the firebed and
    you risk cooling the fire bed. In MSTS keep your dampers fairly open and use
    them in a station to control the steam generation (but watch you don't cool
    the fire too much).

    The firebox doors seem quite simple don't they... you open them, throw on
    coal and close them... wrong. They provide secondary air to the fire. I hear
    you all cry 'but we already have primary air under and through the grate,
    why do we need secondary?' I shall explain. When coal starts to burn it
    releases a lot of vapours and gases. These gases sit above the firebed and
    at the top of the inner firebox and 9/10 go straight through to the chimney.
    No damage there BUT you are loosing a lot of precious energy. Using
    secondary air lets the top of the firebed burn more efficiently and burns
    off these gases. It also helps to reduce the formation of clinker if you
    have bad coal.

    Open firebox door: F
    Close firebox door: Shift + F

    That about concludes our lesson on firing. As you have seen you couldn't
    fire with MSTS then go and fire a real steam engine. I've been a fireman for
    over two years now on a preserved line and every day on the footplate is a
    different challenge... different coal, different loco, different weather
    conditions (a cold day makes steaming harder) and different loads behind the
    train. I'm lucky in that I now know the route like the back of my hand and
    know the grades and roughly how the drivers will drive the engine. Its also
    only 25 mph not 80 mph!

    I hope this has helped and / or been informative and any questions should be
    directed to dave@detheridge.co.uk

    Dave Etheridge



    HOW DO I PROPERLY DRIVE A STEAM LOCOMOTIVE?


    Steam Engineer Tutorial


    By David Etheridge


    This is based on driving a real steam locomotive but due to MSTS's quite
    accurate depiction of driving it should apply just as well.

    OK so now we have a good fire going from my last tutorial ;-) What next?
    Simple, let's go and drive the thing! Driving a steam locomotive is all
    about meeting a timetable in a safe manner whilst also trying to minimize
    the load on the fireman. Small changes to ejector settings and cut back
    (reverser) can save not only the fireman's back but also several tons of
    coal.

    A quick introduction to using the reverser and what it actually does. In
    layman's terms the reverser is the equivalent of a car gear box (in very
    basic terms). When you start off you want brute force to get the thing
    moving. Once you're moving you want to start notching back (going up the
    gears). Cut off (the percentage value you see on the reverser) relates to
    the percentage of travel of the piston where steam is admitted to the
    cylinder. With me so far? Good... 75% will give a blast of steam for 75%
    of the piston's travel, i.e. brute force but a lot of wasted steam. The
    beauty of steam is that it will expand to several hundred times its own
    volume. Once we have the engine running we can start to cut back how long
    we admit steam to the cylinder and start using the expansion capabilities
    of the steam. By the time you're doing 80 mph you should have the reverser
    right back to 10 - 15% or even less with full regulator. Once you have the
    regulator open regulate your speed with the reverser not the regulator. If
    you start an uphill section simply increase the reverser to 25% or so,
    going downhill cut the reverser right back as far as 5%.

    Starting off. Right. The passengers are aboard, the fire is good and we've
    got the tip (signal). Firstly make sure you have your cylinder cocks open;
    these will allow condensed steam (i.e. water) to escape from the cylinder.
    If the water is allowed to stay you risk blowing your cylinder covers off
    the cylinder blocks as water isn't compressible. It might sound daft but
    believe me it happens, even on the mainline. Put your reverser in full
    forward (I'll assume for now we're running smokebox first), set the brakes
    to release and wait for the vacuum to increase to 21 inches then set the
    brake applicator to running. Now is a good time to check the small ejector
    is on; in the cab view the little lever to the left of the brake handle
    should be vertical. This is the small ejector which helps to maintain
    vacuum (badly on MSTS I'm afraid).

    Open the regulator to about 5 - 10% and let the engine slowly build itself
    up, we don't want coffee in the passengers laps now do we! Let the speed
    increase to about 5 mph then shut the cylinder cocks (C key). At the same
    time take the reverser back to 70%. Once you are clear of any sidings or
    station start to increase the regulator settings (not to 100% straight
    away or you will be wheel spinning all the way!).

    As you proceed along the line and increase speed drop the reverser down
    about 5% for every 5 - 10 mph. You should also see the steam usage figure
    drop if you have the HUD view up (F5).

    OK, now we're moving but how do we stop. This is something that comes with
    experience and depends on the load and the station (gradients, etc.). You
    want to be entering the station limits (end of the platform ramps) at
    about 15 mph and slowly coast to a stop with minimal brake application.
    Watch your station info box and track view for distance to the station and
    start braking in plenty of time. If you think you'll stop short put the
    reverser in full forward, release the brakes fully and give a quick burst
    with the regulator. You can stop yourself from stopping short but if you
    are going to overrun it will take a serious brake application, lots of
    annoyed passengers and lots of passenger comfort warnings on your Activity
    report.

    You should not need to drop vacuum below 12 inches during the braking. You
    should also (not modelled in MSTS) stop with vacuum above 10 inches and
    preferably on a rising vacuum, i.e. the train is coasting to a stop with
    the brakes coming off not on. On a real train if you stop with vacuum
    below 10 inches you risk locking your brakes on. This will get you one
    very annoyed guard who will have to pull the strings on every vacuum brake
    cylinder along the whole train (2 per coach x 10 coaches = 20 strings to
    pull for anything up to 30 seconds each) to release the brakes.

    When un-coupling (again this isn't modelled in MSTS) you should put the
    brake applicator in full apply (100%) and shut off the small ejector (J
    key). This will destroy the vacuum in the train pipe and apply all the
    coach brakes. It also means the fireman or cleaner can uncouple the vacuum
    hoses from the loco to the coaches. Don't forget to turn the small ejector
    on and release the brakes before trying to move the engine!

    Driving un-fitted stock is a lot harder as you have the buff forces when
    braking and you will also need to be a lot lighter when accelerating to let
    the slack in the couplings pull out. There are many tutorials on this
    already for the Dash 9's etc. so read those FAQ's and apply the same
    principles with the steamers.

    Hope this helps.

    Dave Etheridge


      Posting comments is disabled. Try logging in if you are browsing as a Guest.

    Latest Articles

    Collapse

    • Download Rules
      by eric

      Downloading files from the file library is a privilege available to all registered members. Unpaid Members are able to download under the following rules: A maximum of two files may be downloaded at the same time Download speeds will be limited to 30Kbps - 60Kbps depending on server load A maximum of 500 Mb or 150 files can be downloaded over a 30 day timeframe. Routes do not count against the 500 Mb. Adjustments to download quotas may be made to ensure site stability and availability Members who exceed thei...
      08-16-2026, 05:00 by mody73128
    • Terms and Conditions
      by eric

      The following are the general Terms, Conditions and Community Standards for this site.   The Good   Membership is open to all. Anyone can join the community, regardless of their nationality, race, religion, or any other personal characteristic.   The community is governed by an evolving set of rules and guidelines. These rules are designed to ensure that the community is a safe and welcoming place for all members.   Members are expected to respect each other and to follow the ...
      04-05-2022, 16:21 by eric
    • About Us
      by eric

      TrainSim.com was launched on March 28, 2002 by Nels Andersen as an offshoot of his popular FlightSim.com website. Over the past two decades, it has grown into one of the key user created content repositories for both the OpenRails/Microsoft Train Simulator community as well as the Dovetail Games "Train Simulator" series. TrainSim was acquired by DigitalRails.com in March 2023.

      The site continues to operate as an entirely member-supported user community, with the following goals:
      • Providing
      ...
      03-12-2013, 17:37 by eric
    • Give the Gift of Membership
      by eric

      Want to Give The Gift of Membership? Not everyone who participates here is able to purchase a supporting or First Class Membership. Some can't afford it, some don't have a payment card, or perhaps they choose not to have the upgraded membership for other reasons. If you'd like to gift a membership to someone you think deserves the recognition and benefits of First Class, here's your chance! Who are you gifting? (please provide their forum UserName or their email address) ...
      03-14-2013, 16:51 by eric
    • Privacy
      by rick

      We know that privacy is important and we want you to be aware of our policies as to what information the site gathers and how this information is used. Membership Information To become a registered member of TrainSim.Com you must fill out a form with your name and your email address. Registered membership is only required if you wish to use the message forums and the file download library or any promotions we may run. Simply reading web page material on the site does not require you to become a re...
      10-11-2000, 14:06 by rick
    • Official Screen Shots
      by rick

      Microsoft Train Simulator Forum Larger images are available in 640x480 and sometimes 1024x768 resolution; to see the larger image click on the image size you desire. The number in brackets is the size in bytes.   640x480 [33,960] 640x480 [37,888] 1024x768 [307,578] | 640x480 [112,145] 1024x768 [195,960] | 640x480 [87,148] 1024x768 [216,838] | 640x480 [67,341] 1024x768 [246,827] | 640x480 [82,691] 1024x768 [293,424] | 640...
      10-08-2000, 13:47 by rick
    Working...