<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Trainsim.Com - TSRE Route Editor</title>
		<link>https://trainsim.com/forums/</link>
		<description>Questions, help info and related to TSRE.</description>
		<language>en</language>
		<lastBuildDate>Sat, 14 Nov 2026 22:39:54 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>https://trainsim.com/forums/images/misc/rss.png</url>
			<title>Trainsim.Com - TSRE Route Editor</title>
			<link>https://trainsim.com/forums/</link>
		</image>
		<item>
			<title>TSRE Next???</title>
			<link>https://trainsim.com/forums/forum/open-rails/tsre-route-editor/2358399-tsre-next</link>
			<pubDate>Fri, 13 Nov 2026 19:52:54 GMT</pubDate>
			<description><![CDATA[maybe I missed something and if I did...i apologize.  But a question....With GoKu back working on TSRE, the existance of TSRE GenX, and Eric's...]]></description>
			<content:encoded><![CDATA[maybe I missed something and if I did...i apologize.  But a question....With GoKu back working on TSRE, the existance of TSRE GenX, and Eric's version .8.  are the three having conversations about where the TSRE product is going!  Or are we looking at another ORTS Stable version, ORTS Testing Version, ORTS MG version, and a daily build of ORTS, and I'll add PerpetualKid's verstion Trainsumlator !!!<br />
<br />
Just curious...<br />
<br />
Barry.  ]]></content:encoded>
			<category domain="https://trainsim.com/forums/forum/open-rails/tsre-route-editor">TSRE Route Editor</category>
			<dc:creator>amtrak115</dc:creator>
			<guid isPermaLink="true">https://trainsim.com/forums/forum/open-rails/tsre-route-editor/2358399-tsre-next</guid>
		</item>
		<item>
			<title>Error?</title>
			<link>https://trainsim.com/forums/forum/open-rails/tsre-route-editor/2357233-error</link>
			<pubDate>Tue, 03 Nov 2026 18:03:04 GMT</pubDate>
			<description><![CDATA[When I created a new series of bungalows, they fail to load when selected and I get these messages in the logfile. What do they tell me? 
 
[I]...]]></description>
			<content:encoded><![CDATA[When I created a new series of bungalows, they fail to load when selected and I get these messages in the logfile. What do they tell me?<br />
<br />
[I] SVW60: &quot;k:/1msts/routes/lnmainstem/shapes/lnmlctcbung1.s&quot;<br />
[I] SVW60: &quot;k:/1msts/routes/lnmainstem/shapes/lnmlctcbung1.s|k:/1msts/routes/lnmainstem/textures&quot;<br />
[I] SVW60: &quot;k:/1msts/routes/lnmainstem/shapes/lnmlctcbung5.s&quot;<br />
[I] SVW60: &quot;k:/1msts/routes/lnmainstem/shapes/lnmlctcbung2.s&quot;<br />
[I] SVW60: &quot;k:/1msts/routes/lnmainstem/shapes/lnmlctcbung2.s|k:/1msts/routes/lnmainstem/textures&quot;<br />
[I] SVW60: &quot;k:/1msts/routes/lnmainstem/shapes/lnmlctcbung7.s&quot;<br />
[I] SVW60: &quot;k:/1msts/routes/lnmainstem/shapes/lnmlctcbung7.s|k:/1msts/routes/lnmainstem/textures&quot;<br />
<br />
Jerry]]></content:encoded>
			<category domain="https://trainsim.com/forums/forum/open-rails/tsre-route-editor">TSRE Route Editor</category>
			<dc:creator>landnrailroader</dc:creator>
			<guid isPermaLink="true">https://trainsim.com/forums/forum/open-rails/tsre-route-editor/2357233-error</guid>
		</item>
		<item>
			<title>TSRE GenX v0.21 - Custom route crashing when loaded</title>
			<link>https://trainsim.com/forums/forum/open-rails/tsre-route-editor/2357196-tsre-genx-v0-21-custom-route-crashing-when-loaded</link>
			<pubDate>Tue, 03 Nov 2026 04:19:59 GMT</pubDate>
			<description><![CDATA[Disregard - issue has been resolved. Mods, please delete this, as it's just taking up space at this point.]]></description>
			<content:encoded><![CDATA[Disregard - issue has been resolved. Mods, please delete this, as it's just taking up space at this point.]]></content:encoded>
			<category domain="https://trainsim.com/forums/forum/open-rails/tsre-route-editor">TSRE Route Editor</category>
			<dc:creator>EvolutionMan</dc:creator>
			<guid isPermaLink="true">https://trainsim.com/forums/forum/open-rails/tsre-route-editor/2357196-tsre-genx-v0-21-custom-route-crashing-when-loaded</guid>
		</item>
		<item>
			<title>TSRE New Vulkan Renderer</title>
			<link>https://trainsim.com/forums/forum/open-rails/tsre-route-editor/2355962-tsre-new-vulkan-renderer</link>
			<pubDate>Tue, 20 Oct 2026 19:58:06 GMT</pubDate>
			<description><![CDATA[TSRE – New Vulkan Engine 
 
I'd like to introduce the new Vulkan rendering engine I've been working on for TSRE. Compared with the old renderer in...]]></description>
			<content:encoded><![CDATA[<span style="font-size:48px"><b>TSRE – New Vulkan Engine</b></span><br />
<br />
I'd like to introduce the new Vulkan rendering engine I've been working on for TSRE. Compared with the old renderer in TSRE 0.7.6, the changes cover much more than the graphics API: lighting, weather, clouds, fog, water, materials and scene rendering have all received major improvements.<br />
<br />
<span style="font-size:48px"><b>Dynamic weather and volumetric clouds</b></span><ul><li><b>Weather that changes over time and across the route</b><br />
	Cloud coverage, wind, precipitation and visibility can vary through a weather sequence. Weather fields move with the wind and blend between keyframes, allowing passing fronts and changing conditions.</li>
<li><b>Volumetric clouds</b><br />
	Low and middle cloud layers have real volume, with a separate high cloud layer. Clouds move with the wind, respond to sunlight and cast shadows over the scenery.</li>
<li><b>Storm clouds and rain</b><br />
	Tall storm clouds, dark cloud bases, distant rain curtains and falling rain near the camera add much more variety to bad weather. Nearby rain respects overhead cover.</li>
<li><b>A physical sky and atmosphere</b><br />
	The sky changes with the sun's position and atmospheric conditions. Overcast weather changes the scene's lighting, while sunlight breaking through clouds produces visible light shafts.</li>
<li><b>Weather presets and historical weather import</b><br />
	Weather can be generated from presets or imported from historical data, with a map view for inspecting conditions across the route.</li>
</ul><br />
<br />
<span style="font-size:48px"><b>Fog, mist and distant scenery</b></span><ul><li><b>Ground mist and valley fog</b><br />
	Fog responds to weather, time of day and terrain. It can collect in low ground and valleys, drift with the wind and thin as the morning warms.</li>
<li><b>Volumetric lighting in fog</b><br />
	Sunlight, lamps, signals and train headlights can illuminate the fog, making light shafts and headlight beams visible.</li>
<li><b>Atmospheric haze</b><br />
	Distant terrain fades into the atmosphere with colour and visibility influenced by the sky and weather, giving hills and mountains a stronger sense of distance.</li>
</ul><br />
<br />
<span style="font-size:48px"><b>Day, night and lighting</b></span><ul><li><b>Sun and moon lighting</b><br />
	The sun follows the selected date, time and geographical location. Moonlight depends on the moon's phase and height, and can cast shadows at night.</li>
<li><b>Improved shadows</b><br />
	Three shadow cascades provide sharper detail near the camera while covering distant scenery. Cloud shadows add another layer of changing light.</li>
<li><b>Local lights and emissive materials</b><br />
	Supported models can include point lights, spotlights and glowing surfaces that illuminate nearby objects and terrain.</li>
<li><b>Signals and train lights</b><br />
	Signal lamps and rolling-stock lights are rendered, including train headlights that illuminate the track and fog.</li>
<li><b>Night textures</b><br />
	MSTS night textures bring illuminated windows and other authored night details into view as daylight fades, with glow support in the Vulkan renderer.</li>
<li><b>Lighting under cover</b><br />
	Sky enclosure handling improves lighting beneath roofs and in tunnels, reducing ambient light where the sky is blocked.</li>
<li><b>Automatic exposure, HDR and bloom</b><br />
	Exposure can adapt to the scene's brightness. Tone-mapping controls shape the final image, while bloom adds glow around supported light sources and emissive surfaces.</li>
<li><b>Ambient occlusion</b><br />
	Optional ambient occlusion adds depth beneath objects, in corners and where surfaces meet.</li>
</ul><br />
<br />
<span style="font-size:48px"><b>Water, materials and vegetation</b></span><ul><li><b>Animated, reflective water</b><br />
	Moving waves, sun glints and reflections of the surrounding scenery replace the old flat appearance, while retaining colour from the route's water textures.</li>
<li><b>Modern glTF/GLB materials</b><br />
	Physically based materials support metallic and rough surfaces, normal maps, environment reflections, clearcoat and transmission.</li>
<li><b>Improved vegetation support</b><br />
	Supported glTF vegetation can use foliage backlighting, levels of detail and distant tree impostors. Forest objects can also place repeated tree shapes.</li>
</ul><br />
<br />
<span style="font-size:48px"><b>Rendering and loading improvements</b></span><br />
<br />
The rendering pipeline now gathers and organises the scene before drawing it. Repeated objects can be drawn together, and geometry outside the view is skipped more efficiently. Shape parsing also runs on worker threads to reduce interruptions while scenery loads.<br />
<br />
An Environment window lets you preview different times, dates and weather conditions directly in the editor.<br />
<br />
<span style="font-size:48px"><b>Existing routes and current status</b></span><br />
<br />
Existing MSTS routes, shapes and textures remain supported. Many visual improvements work with existing scenery; advanced materials and model-defined lights need assets containing the relevant information.<br />
<br />
This is still work in progress, with visual tuning and optimisation continuing. Some improvements are shared with the updated OpenGL renderer, while the advanced atmosphere and several lighting effects use the new Vulkan renderer. Performance depends on the route, hardware and selected effects.<br />
<br />
The screenshots below show the current results on several routes. I'd be interested to hear what you think!<br />
<br />
To enable, go to Settings and select Graphics Presets -&gt; Advanced Environment.<br />
Requires Qrhi Vulkan, usually set by default.<br />
<br />
All images: <a href="https://imgur.com/a/vem6Dst" target="_blank">https://imgur.com/a/vem6Dst</a><br />
<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.imgur.com/rXKY5kL.jpeg" alt="" data-fullsize-url="https://i.imgur.com/rXKY5kL.jpeg" data-thumb-url="https://i.imgur.com/rXKY5kL.jpeg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.imgur.com/K1e239S.jpeg" alt="" data-fullsize-url="https://i.imgur.com/K1e239S.jpeg" data-thumb-url="https://i.imgur.com/K1e239S.jpeg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.imgur.com/PRnwhjc.jpeg" alt="" data-fullsize-url="https://i.imgur.com/PRnwhjc.jpeg" data-thumb-url="https://i.imgur.com/PRnwhjc.jpeg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.imgur.com/wtQ29zP.jpeg" alt="" data-fullsize-url="https://i.imgur.com/wtQ29zP.jpeg" data-thumb-url="https://i.imgur.com/wtQ29zP.jpeg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.imgur.com/PlRfhRj.jpeg" alt="" data-fullsize-url="https://i.imgur.com/PlRfhRj.jpeg" data-thumb-url="https://i.imgur.com/PlRfhRj.jpeg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.imgur.com/DZAT0dR.jpeg" alt="" data-fullsize-url="https://i.imgur.com/DZAT0dR.jpeg" data-thumb-url="https://i.imgur.com/DZAT0dR.jpeg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.imgur.com/cyGXHHD.jpeg" alt="" data-fullsize-url="https://i.imgur.com/cyGXHHD.jpeg" data-thumb-url="https://i.imgur.com/cyGXHHD.jpeg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.imgur.com/Kdm1t0q.jpeg" alt="" data-fullsize-url="https://i.imgur.com/Kdm1t0q.jpeg" data-thumb-url="https://i.imgur.com/Kdm1t0q.jpeg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.imgur.com/YNITKxh.jpeg" alt="" data-fullsize-url="https://i.imgur.com/YNITKxh.jpeg" data-thumb-url="https://i.imgur.com/YNITKxh.jpeg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.imgur.com/sfnrcdf.jpeg" alt="" data-fullsize-url="https://i.imgur.com/sfnrcdf.jpeg" data-thumb-url="https://i.imgur.com/sfnrcdf.jpeg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.imgur.com/kLOQhJf.jpeg" alt="" data-fullsize-url="https://i.imgur.com/kLOQhJf.jpeg" data-thumb-url="https://i.imgur.com/kLOQhJf.jpeg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.imgur.com/JSAbe7b.jpeg" alt="" data-fullsize-url="https://i.imgur.com/JSAbe7b.jpeg" data-thumb-url="https://i.imgur.com/JSAbe7b.jpeg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" />]]></content:encoded>
			<category domain="https://trainsim.com/forums/forum/open-rails/tsre-route-editor">TSRE Route Editor</category>
			<dc:creator>GokuMK</dc:creator>
			<guid isPermaLink="true">https://trainsim.com/forums/forum/open-rails/tsre-route-editor/2355962-tsre-new-vulkan-renderer</guid>
		</item>
	</channel>
</rss>
