Running Run 8

Collapse
X
Collapse
  •  

  • Running Run 8

    Click image for larger version  Name:	capture_5100153a.jpg Views:	0 Size:	149.1 KB ID:	2321424 About three weeks ago, I bought a copy of Run 8, as I'd promised Brad (owner of 3DTrainStuff and Run8studios) many months ago that I'd give it a try. This was long overdue, as it's been out since 2012.

    Now that I've used it a bit, what John Greenstone and the team have accomplished is nothing short of remarkable. They've made significant advances in train handling, physics and functionality, particularly multi-player, that set a new benchmark for what train simulation should be.

    I intentionally only used the "out of the box" product included with the game engine purchase, as well as trying out an additional V3 route (provided by the developers for evaluation purposes). Because my daughter in law is from Needles, I decided to use that as the starting point for my initial test runs.

    The detailing of the locomotive and rolling stock models and most of the newer scenery assets is state of the art. Just about anything within 15 to 20 ft of the right away is modeled in high detail. As you get away from the right of way, you'll see a mixed quality for the more distant scenery assets. It's pretty clear some are from 3DTS's MSTS routes and repurposed for use in Run 8. Understandable that you'd want to use some of what you already have experience with as you're building a product, and I'm told these are gradually being updated and replaced, particularly with the routes created for V3 and higher.

    Track work is also exceptional. Grades are smooth, and I haven't noticed the "stick track" effect that you see with some other sims that primarily use snappable track pieces instead of splines or procedurally drawn track.

    Click image for larger version

Name:	capture_5100242.jpg
Views:	811
Size:	176.4 KB
ID:	2321431 The locomotive cabs are where you'll spend most of your time. They're fully immersive, with 3D controls you can move with the mouse if you want, and the ability to move within the cab while a train is in motion. Other standard camera views are also available, including a ground spectator or switchman's view and an orbital "drone" view that will follow the train.

    Click image for larger version  Name:	capture_5100217.jpg Views:	0 Size:	144.4 KB ID:	2321425Another thing that stands out from other simulators is the linear display dispatch screens. These have always impressed me, and are similar to the ATCS Monitor program many of us used for railfanning 10-15 years ago. Best used on a second monitor, it's a breeze to line up a route with just a few clicks, not unlike what would happen from a CTC dispatcher or tower operator's screen.

    Train handling itself is fairly easy once you figure out the basics. The physics are set in a way that you'll see and hear individual car movement as slack is taken out or as the train gets compressed for a shove move. And, if you're not careful, you will break a knuckle now and then.

    All this said, Run 8 isn't a console game, and anyone starting out using it needs to understand that they won't be up and running a train in minutes.

    Instead, it's like getting a big bucket of Lego parts with only a picture of the finished product. Providing a quick-start with a step by step guide of how to install and get your first train running is something Run 8 needs to consider. There are community-sourced guides for this, but accessing those assumes you're part of this site or know about others that exist to support multi-player sessions. I used one from Run8Guides, which is a site run by one of our forum member's TrainsimJack.

    If you've used a Raildriver with other sims, it's admittedly easier to get started. If you've only used a keyboard, you will initially be a bit lost with the layout, but once you realize how the extended keyboard and number pad function for the reverser, brakes and throttle, it gets much easier.

    The most frustrating part in my opinion with Run 8 is their website sales and fulfillment experience. Rather than rehash that here, I've outlined in detail my concerns in the Run 8 discussion forum we've hosted on this site since it came out in 2012.

    On their sales site, you'll find 46 optional packs for modern locomotives and rolling stock. 15 additional routes covering California, New York, Pennsylvania, Georgia and Alabama are currently available.

    Keep in mind Run 8 is set in present day and designed around multi-player realistic railroad operations. You won't find Alco's or early EMD cab units pulling 1950's Pullmans, or steam engines pulling 1930's heavyweights. You won't even find a GP9. The oldest locomotives you'll find will be the MP15's and the GP40-2/SD40-2's which date to the early 1970's. The rolling stock packs also represent 1970 to present day. For the Amtrak enthusiasts, you'll find Genesis P42DC locomotives, Amfleets, Superliners, and Viewliners.

    All said, there's more than enough equipment to fill a yard and a half dozen operating trains. All equipment is auto-numbered as it's rendered, so you won't have to look at a dozen hoppers with the same reporting mark. You shouldn't see the same locomotive number twice. If you're playing in multiplayer and don't have a particular car used by someone else, the game engine is smart enough to substitute it with a generic item from the "Run 8 Railroad" fleet.

    A final point... 3DTS and Run 8 Studios have provided financial support for this site in the past, and helped ensure Trainsim.com's survival back in 2023 when the ownership changed and bank accounts were empty.

    If you have the means and would like to help recognize their support, give Run 8 a try. If you already own it, maybe go get an extra route, locomotive or car pack. There are certainly plenty of options to choose from. Compared to HO or N scale model railroading or DLC available for other platforms, it's really not a bad deal.

    To summarize, using the sim a bit only reinforced my opinion that Run 8 is a great product with a bit of a learning curve, but once you get past that, its a true immersive experience.

    For the price of dinner for two (plus tip) at Chili's, you can be up and running. Just be patient, and if you get stuck (or derailed), we have forums here where you can ask questions, get help and browse older threads for tips and hints.
    Attached Files
    Last edited by eric; 02-01-2025, 10:23.
      Posting comments is disabled. Try logging in if you are browsing as a Guest.

    article_tags

    Collapse

    Latest Articles

    Collapse

    • State of the Site - July 2026
      by eric

      Hope everyone's having a great summer. Ours has definitely had a little adventure and drama.

      We currently live above a Norfolk Southern mainline, lovingly referred to as the Rathole but officially known as the CNOTP Second District. One of our resident historians, Jerry Sullivan, spent many hours inspecting these tracks when he worked for the Southern Railroad. The railroad has been good neighbors to us, and last month they took things to a new level -- a 24+ hour bonfire, complete...
      07-19-2026, 15:58 by eric
    • State of the Site - May 2026
      by eric

      Is it just me, or has the year been flying by?... Numbers rarely lie, and yes, there's been a slight uptick in activity as we see every time schools close for the academic year... And sure enough, I noticed that the warning lights in town are dark for the school zone. Starting in a few days, we'll have a few less trips to pick up grandkids from school (they get out much later than other districts around us).

      A few of us pack up and leave for the summer, sometimes to do other jobs,...
      Today, 16:21 by eric
    • State of the Site - April 2026
      by eric

      I know, I should have posted something yesterday for April Fools, but the reality of Amtrak merging with Greyhound just didn't seem too far off anymore. Nor would telling people I sold the site to SpaceX who was going to now reform this as SpaceSim.com or something with an X in it.

      Truth is I've been a bit busy the last eight weeks, mostly with finishing up stuff that needed to be done around our property. After almost a year of planning and construction, we finally moved into our...
      04-02-2026, 18:53 by eric
    • State of the Site - Jan 2026
      by eric

      A slightly belated Happy New Year... and a happy Snowmaggedon if you happen to be in the current storm Fern's path. The site's servers should be unaffected, so feel free to download as long as you have power & internet...

      I was ready to write this up two weeks ago, until the stunning loss in the first round of the NFL playoffs of my beloved Green Bay Packers to the soon to be Gary or Arlington Heights Bears, which had me in a mandatory mourning period.

      That period...
      Today, 16:21 by
    • FlightSim.com Closing Down?
      by eric

      I was told today (and confirmed) that FlightSim.com has changed ownership yet again, and the new owners are going to be closing down both their file library as well as their forums "temporarily"....

      As someone just said to me an hour ago... Imagine the situation OUR community would be in today had we not obtained our independence three years ago...

      It's heartbreaking, and hopefully the forum content isn't lost forever.

      If any of you are active in...
      12-29-2025, 17:32 by eric
    • Merry Christmas
      by eric

      ’Twas the night before Christmas, and all through the site, Not a member was posting, not even a bot. The File Library waited with downloads all clean, In hopes that a First Class Member soon would be seen.

      The users were nestled all snug in their beds, While visions of Open Rails danced in their heads; And Eric in his RV, and I with my mouse, Had just settled down in a quiet, not yet finished house.

      When out on the forum there rose such a clatter, I clicked on “Recent...
      12-24-2025, 15:09 by eric
    Working...